2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-05-24 14:52:23 +00:00
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struct Uniforms {
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float unknownInput;
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};
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2020-09-25 17:35:58 +00:00
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struct Inputs {
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};
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struct Outputs {
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2021-10-30 02:34:51 +00:00
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half4 sk_FragColor [[color(0)]];
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2020-09-25 17:35:58 +00:00
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};
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2021-05-24 14:52:23 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-10-30 02:34:51 +00:00
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half value = 0.0h;
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2020-09-25 17:35:58 +00:00
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switch (0) {
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case 0:
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2021-10-30 02:34:51 +00:00
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value = 0.0h;
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2021-05-24 14:52:23 +00:00
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if (_uniforms.unknownInput == 2.0) {
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2021-10-30 02:34:51 +00:00
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_out.sk_FragColor = half4(value);
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2020-09-25 17:35:58 +00:00
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break;
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}
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case 1:
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2021-10-30 02:34:51 +00:00
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value = 1.0h;
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2020-09-25 17:35:58 +00:00
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}
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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