2016-08-12 17:40:38 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkGaussianEdgeShader.h"
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#include "SkPath.h"
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#include "SkPoint3.h"
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#include "SkShadowMaskFilter.h"
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#include "SkUtils.h"
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#include "SkView.h"
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#include "sk_tool_utils.h"
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2016-08-17 14:59:41 +00:00
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////////////////////////////////////////////////////////////////////////////
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class ShadowsView : public SampleView {
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SkPath fRectPath;
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SkPath fRRPath;
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SkPath fCirclePath;
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SkPoint3 fLightPos;
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bool fShowAmbient;
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bool fShowSpot;
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bool fUseAlt;
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bool fShowObject;
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bool fIgnoreShadowAlpha;
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public:
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ShadowsView()
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: fShowAmbient(true)
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, fShowSpot(true)
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, fUseAlt(true)
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, fShowObject(true)
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, fIgnoreShadowAlpha(false) {}
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protected:
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void onOnceBeforeDraw() override {
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fCirclePath.addCircle(0, 0, 50);
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fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
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fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
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fLightPos = SkPoint3::Make(-700, -700, 2800);
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}
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// overrides from SkEventSink
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bool onQuery(SkEvent* evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "AndroidShadows");
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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switch (uni) {
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case 'B':
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fShowAmbient = !fShowAmbient;
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break;
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case 'S':
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fShowSpot = !fShowSpot;
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break;
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case 'T':
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fUseAlt = !fUseAlt;
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break;
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case 'O':
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fShowObject = !fShowObject;
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break;
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case '>':
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fLightPos.fZ += 10;
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break;
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case '<':
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fLightPos.fZ -= 10;
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break;
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case '?':
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fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
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break;
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default:
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break;
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}
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this->inval(nullptr);
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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static void GetOcclRect(const SkPath& path, SkRect* occlRect) {
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SkRect pathRect;
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SkRRect pathRRect;
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if (path.isOval(&pathRect)) {
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*occlRect = sk_tool_utils::compute_central_occluder(SkRRect::MakeOval(pathRect));
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} else if (path.isRRect(&pathRRect)) {
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*occlRect = sk_tool_utils::compute_central_occluder(pathRRect);
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} else if (path.isRect(occlRect)) {
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// the inverse transform for the spot shadow occluder doesn't always get us
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// back to exactly the same position, so deducting a little slop
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occlRect->inset(1, 1);
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} else {
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*occlRect = SkRect::MakeEmpty();
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}
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}
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void drawAmbientShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkScalar ambientAlpha) {
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if (ambientAlpha <= 0) {
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return;
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}
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const SkScalar kHeightFactor = 1.f / 128.f;
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const SkScalar kGeomFactor = 64;
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SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
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SkScalar radius = zValue*kHeightFactor*kGeomFactor;
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// occlude blur
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SkRect occlRect;
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GetOcclRect(path, &occlRect);
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sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(radius),
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occlRect,
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SkBlurMaskFilter::kNone_BlurFlag);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(std::move(mf));
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha
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? 255
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: (unsigned char)(ambientAlpha*umbraAlpha*255.999f), 0, 0, 0));
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canvas->drawPath(path, paint);
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// draw occlusion rect
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#if DRAW_OCCL_RECT
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setColor(SK_ColorBLUE);
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canvas->drawRect(occlRect, stroke);
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#endif
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}
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void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkScalar ambientAlpha) {
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if (ambientAlpha <= 0) {
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return;
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}
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const SkScalar kHeightFactor = 1.f / 128.f;
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const SkScalar kGeomFactor = 64;
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SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
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SkScalar radius = zValue*kHeightFactor*kGeomFactor;
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// distance to outer of edge of geometry from original shape edge
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SkScalar offset = radius*umbraAlpha;
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SkRect pathRect;
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SkRRect pathRRect;
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SkScalar scaleFactors[2];
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if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) {
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return;
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}
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if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 64 ||
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!((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
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(path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
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path.isRect(&pathRect))) {
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this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
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return;
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}
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2016-09-12 14:51:04 +00:00
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// For all of these, we inset the offset rect by half the radius to get our stroke shape.
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SkScalar strokeOutset = offset - SK_ScalarHalf*radius;
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// Make sure we'll have a radius of at least 0.5 after xform
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if (strokeOutset*scaleFactors[0] < 0.5f) {
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strokeOutset = 0.5f / scaleFactors[0];
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}
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if (path.isOval(nullptr)) {
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pathRect.outset(strokeOutset, strokeOutset);
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pathRRect = SkRRect::MakeOval(pathRect);
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} else if (path.isRect(nullptr)) {
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pathRect.outset(strokeOutset, strokeOutset);
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pathRRect = SkRRect::MakeRectXY(pathRect, strokeOutset, strokeOutset);
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} else {
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pathRRect.outset(strokeOutset, strokeOutset);
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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// we outset the stroke a little to cover up AA on the interior edge
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SkScalar pad = 0.5f;
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paint.setStrokeWidth(radius + 2*pad);
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// handle scale of radius and pad due to CTM
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radius *= scaleFactors[0];
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pad *= scaleFactors[0];
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SkASSERT(radius < 16384);
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SkASSERT(pad < 64);
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// Convert radius to 14.2 fixed point and place in the R & G components.
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// Convert pad to 6.2 fixed point and place in the B component.
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uint16_t iRadius = (uint16_t)(radius*4.0f);
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unsigned char alpha = (unsigned char)(ambientAlpha*255.999f);
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha,
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iRadius >> 8, iRadius & 0xff,
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(unsigned char)(4.0f*pad)));
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paint.setShader(SkGaussianEdgeShader::Make());
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canvas->drawRRect(pathRRect, paint);
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}
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void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (spotAlpha <= 0) {
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return;
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}
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SkScalar zRatio = zValue / (lightPos.fZ - zValue);
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if (zRatio < 0.0f) {
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zRatio = 0.0f;
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} else if (zRatio > 0.95f) {
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zRatio = 0.95f;
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}
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SkScalar blurRadius = lightWidth*zRatio;
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// compute the transformation params
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SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
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SkMatrix ctmInverse;
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if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
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return;
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}
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SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY);
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ctmInverse.mapPoints(&lightPos2D, 1);
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SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
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zRatio*(center.fY - lightPos2D.fY));
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SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
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SkAutoCanvasRestore acr(canvas, true);
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sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(blurRadius),
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SkBlurMaskFilter::kNone_BlurFlag);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setMaskFilter(std::move(mf));
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paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha
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? 255
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: (unsigned char)(spotAlpha*255.999f), 0, 0, 0));
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// apply transformation to shadow
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canvas->scale(scale, scale);
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canvas->translate(offset.fX, offset.fY);
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canvas->drawPath(path, paint);
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}
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void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
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SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (spotAlpha <= 0) {
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return;
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}
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SkScalar zRatio = zValue / (lightPos.fZ - zValue);
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if (zRatio < 0.0f) {
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zRatio = 0.0f;
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} else if (zRatio > 0.95f) {
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zRatio = 0.95f;
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}
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SkScalar radius = 2.0f*lightWidth*zRatio;
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SkRect pathRect;
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SkRRect pathRRect;
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SkScalar scaleFactors[2];
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if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) {
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return;
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}
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if (scaleFactors[0] != scaleFactors[1] || radius*scaleFactors[0] >= 16384 ||
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!((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
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(path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
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path.isRect(&pathRect))) {
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this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
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return;
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}
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// For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space
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const SkScalar minRadius = SK_ScalarHalf/scaleFactors[0];
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if (path.isOval(nullptr)) {
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pathRRect = SkRRect::MakeOval(pathRect);
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} else if (path.isRect(nullptr)) {
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pathRRect = SkRRect::MakeRectXY(pathRect, minRadius, minRadius);
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} else {
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if (pathRRect.getSimpleRadii().fX < minRadius) {
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pathRRect.setRectXY(pathRRect.rect(), minRadius, minRadius);
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}
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}
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// compute the scale and translation for the shadow
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SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
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SkRRect shadowRRect;
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pathRRect.transform(SkMatrix::MakeScale(scale, scale), &shadowRRect);
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SkPoint center = SkPoint::Make(shadowRRect.rect().centerX(), shadowRRect.rect().centerY());
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SkMatrix ctmInverse;
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if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
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return;
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|
}
|
|
|
|
SkPoint lightPos2D = SkPoint::Make(lightPos.fX, lightPos.fY);
|
|
|
|
ctmInverse.mapPoints(&lightPos2D, 1);
|
|
|
|
SkPoint offset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
|
|
|
|
zRatio*(center.fY - lightPos2D.fY));
|
2016-08-17 17:06:18 +00:00
|
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setAntiAlias(true);
|
2016-10-07 18:44:07 +00:00
|
|
|
// We want to extend the stroked area in so that it meets up with the caster
|
|
|
|
// geometry. The stroked geometry will, by definition already be inset half the
|
|
|
|
// stroke width but we also have to account for the scaling.
|
|
|
|
// We also add 1/2 to cover up AA on the interior edge.
|
|
|
|
SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(pathRect.fLeft),
|
|
|
|
SkTAbs(pathRect.fRight)),
|
|
|
|
SkTMax(SkTAbs(pathRect.fTop),
|
|
|
|
SkTAbs(pathRect.fBottom)));
|
|
|
|
SkScalar insetAmount = offset.length() - (0.5f * radius) + scaleOffset + 0.5f;
|
|
|
|
|
2016-08-29 14:17:47 +00:00
|
|
|
// compute area
|
2016-10-07 18:44:07 +00:00
|
|
|
SkScalar strokeWidth = radius + insetAmount;
|
2016-09-12 14:51:04 +00:00
|
|
|
SkScalar strokedArea = 2.0f*strokeWidth*(shadowRRect.width() + shadowRRect.height());
|
|
|
|
SkScalar filledArea = (shadowRRect.height() + radius)*(shadowRRect.width() + radius);
|
2016-08-29 14:17:47 +00:00
|
|
|
// If the area of the stroked geometry is larger than the fill geometry, or
|
|
|
|
// if our pad is too big to convert to 6.2 fixed point, just fill it.
|
2016-10-07 18:44:07 +00:00
|
|
|
if (strokedArea > filledArea) {
|
2016-08-29 14:17:47 +00:00
|
|
|
paint.setStyle(SkPaint::kStrokeAndFill_Style);
|
|
|
|
paint.setStrokeWidth(radius);
|
|
|
|
} else {
|
2016-10-07 18:44:07 +00:00
|
|
|
// Since we can't have unequal strokes, inset the shadow rect so the inner
|
|
|
|
// and outer edges of the stroke will land where we want.
|
|
|
|
SkRect insetRect = shadowRRect.rect().makeInset(insetAmount/2.0f, insetAmount/2.0f);
|
|
|
|
SkScalar insetRad = SkTMax(shadowRRect.getSimpleRadii().fX - insetAmount/2.0f,
|
|
|
|
minRadius);
|
|
|
|
|
|
|
|
shadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
|
2016-08-29 14:17:47 +00:00
|
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
|
|
paint.setStrokeWidth(strokeWidth);
|
|
|
|
}
|
2016-09-14 14:04:49 +00:00
|
|
|
paint.setShader(SkGaussianEdgeShader::Make());
|
2016-08-17 17:06:18 +00:00
|
|
|
// handle scale of radius due to CTM
|
2016-09-12 14:51:04 +00:00
|
|
|
radius *= scaleFactors[0];
|
|
|
|
// don't need to scale pad as it was computed from the transformed offset
|
|
|
|
SkASSERT(radius < 16384);
|
2016-10-07 18:44:07 +00:00
|
|
|
SkScalar pad = 0;
|
2016-08-29 14:17:47 +00:00
|
|
|
SkASSERT(pad < 64);
|
2016-09-12 14:51:04 +00:00
|
|
|
// Convert radius to 14.2 fixed point and place in the R & G components.
|
|
|
|
// Convert pad to 6.2 fixed point and place in the B component.
|
|
|
|
uint16_t iRadius = (uint16_t)(radius*4.0f);
|
|
|
|
unsigned char alpha = (unsigned char)(spotAlpha*255.999f);
|
2016-10-07 18:44:07 +00:00
|
|
|
paint.setColor(SkColorSetARGB(fIgnoreShadowAlpha ? 255 : alpha,
|
|
|
|
iRadius >> 8, iRadius & 0xff,
|
2016-09-12 14:51:04 +00:00
|
|
|
(unsigned char)(4.0f*pad)));
|
2016-08-17 17:06:18 +00:00
|
|
|
|
|
|
|
// apply transformation to shadow
|
|
|
|
canvas->translate(offset.fX, offset.fY);
|
2016-09-12 14:51:04 +00:00
|
|
|
canvas->drawRRect(shadowRRect, paint);
|
2016-08-17 17:06:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
|
|
|
|
const SkPaint& paint, SkScalar ambientAlpha,
|
|
|
|
const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
|
2016-10-31 20:06:51 +00:00
|
|
|
#ifdef USE_MASK_FILTER
|
|
|
|
if (fUseAlt) {
|
|
|
|
if (fShowAmbient) {
|
|
|
|
this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha);
|
|
|
|
}
|
|
|
|
if (fShowSpot) {
|
|
|
|
this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
SkPaint newPaint;
|
|
|
|
newPaint.setColor(SK_ColorBLACK);
|
|
|
|
if (!fShowAmbient) {
|
|
|
|
ambientAlpha = 0;
|
|
|
|
}
|
|
|
|
if (!fShowSpot) {
|
|
|
|
spotAlpha = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
newPaint.setMaskFilter(SkShadowMaskFilter::Make(zValue, lightPos, lightWidth,
|
|
|
|
ambientAlpha, spotAlpha));
|
|
|
|
|
|
|
|
canvas->drawPath(path, newPaint);
|
|
|
|
}
|
|
|
|
#else
|
2016-08-12 17:40:38 +00:00
|
|
|
if (fShowAmbient) {
|
2016-08-17 17:06:18 +00:00
|
|
|
if (fUseAlt) {
|
|
|
|
this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha);
|
2016-08-17 14:59:41 +00:00
|
|
|
} else {
|
2016-08-17 17:06:18 +00:00
|
|
|
this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
|
2016-08-17 14:59:41 +00:00
|
|
|
}
|
2016-08-12 17:40:38 +00:00
|
|
|
}
|
|
|
|
if (fShowSpot) {
|
2016-08-17 17:06:18 +00:00
|
|
|
if (fUseAlt) {
|
|
|
|
this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
|
|
|
|
} else {
|
|
|
|
this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
|
|
|
|
}
|
2016-08-12 17:40:38 +00:00
|
|
|
}
|
2016-10-31 20:06:51 +00:00
|
|
|
#endif
|
|
|
|
|
2016-08-12 17:40:38 +00:00
|
|
|
if (fShowObject) {
|
|
|
|
canvas->drawPath(path, paint);
|
2016-10-07 18:44:07 +00:00
|
|
|
} else {
|
|
|
|
SkPaint strokePaint;
|
|
|
|
|
|
|
|
strokePaint.setColor(paint.getColor());
|
|
|
|
strokePaint.setStyle(SkPaint::kStroke_Style);
|
|
|
|
|
|
|
|
canvas->drawPath(path, strokePaint);
|
2016-08-12 17:40:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
|
|
this->drawBG(canvas);
|
2016-09-12 14:51:04 +00:00
|
|
|
const SkScalar kLightWidth = 2800;
|
2016-08-17 17:06:18 +00:00
|
|
|
const SkScalar kAmbientAlpha = 0.25f;
|
|
|
|
const SkScalar kSpotAlpha = 0.25f;
|
2016-08-12 17:40:38 +00:00
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setAntiAlias(true);
|
|
|
|
|
2016-08-17 17:06:18 +00:00
|
|
|
SkPoint3 lightPos = fLightPos;
|
|
|
|
|
2016-08-12 17:40:38 +00:00
|
|
|
paint.setColor(SK_ColorWHITE);
|
|
|
|
canvas->translate(200, 90);
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos.fX += 200;
|
|
|
|
lightPos.fY += 90;
|
2016-11-17 20:27:09 +00:00
|
|
|
this->drawShadowedPath(canvas, fRectPath, 2, paint, kAmbientAlpha,
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos, kLightWidth, kSpotAlpha);
|
2016-08-12 17:40:38 +00:00
|
|
|
|
|
|
|
paint.setColor(SK_ColorRED);
|
|
|
|
canvas->translate(250, 0);
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos.fX += 250;
|
2016-09-12 14:51:04 +00:00
|
|
|
this->drawShadowedPath(canvas, fRRPath, 4, paint, kAmbientAlpha,
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos, kLightWidth, kSpotAlpha);
|
2016-08-12 17:40:38 +00:00
|
|
|
|
|
|
|
paint.setColor(SK_ColorBLUE);
|
|
|
|
canvas->translate(-250, 110);
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos.fX -= 250;
|
|
|
|
lightPos.fY += 110;
|
2016-09-12 14:51:04 +00:00
|
|
|
this->drawShadowedPath(canvas, fCirclePath, 8, paint, 0.0f,
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos, kLightWidth, 0.5f);
|
2016-08-17 14:59:41 +00:00
|
|
|
|
|
|
|
paint.setColor(SK_ColorGREEN);
|
|
|
|
canvas->translate(250, 0);
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos.fX += 250;
|
2016-09-12 14:51:04 +00:00
|
|
|
this->drawShadowedPath(canvas, fRRPath, 64, paint, kAmbientAlpha,
|
2016-08-17 17:06:18 +00:00
|
|
|
lightPos, kLightWidth, kSpotAlpha);
|
2016-08-12 17:40:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
|
|
|
|
return new SkView::Click(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool onClick(Click *click) override {
|
|
|
|
SkScalar x = click->fCurr.fX;
|
|
|
|
SkScalar y = click->fCurr.fY;
|
|
|
|
|
|
|
|
SkScalar dx = x - click->fPrev.fX;
|
|
|
|
SkScalar dy = y - click->fPrev.fY;
|
|
|
|
|
|
|
|
if (dx != 0 || dy != 0) {
|
|
|
|
fLightPos.fX += dx;
|
|
|
|
fLightPos.fY += dy;
|
|
|
|
this->inval(nullptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
typedef SkView INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
static SkView* MyFactory() { return new ShadowsView; }
|
|
|
|
static SkViewRegister reg(MyFactory);
|