skia2/tools/lua/lua_app.cpp

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLua.h"
#include "SkGraphics.h"
#include "SkStream.h"
#include "SkData.h"
#include "SkOSFile.h"
#include <stdlib.h>
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
static SkData* read_into_data(const char file[]) {
SkData* data = SkData::NewFromFileName(file);
if (!data) {
data = SkData::NewEmpty();
}
return data;
}
int tool_main(int argc, char** argv);
int tool_main(int argc, char** argv) {
SkAutoGraphics ag;
SkLua L;
for (int i = 1; i < argc; ++i) {
SkData* data = nullptr;
const void* ptr;
size_t len;
if (!strcmp(argv[i], "--lua") && i < argc-1) {
ptr = argv[i + 1];
len = strlen(argv[i + 1]);
i += 1;
} else {
data = read_into_data(argv[i]);
ptr = data->data();
len = data->size();
}
if (!L.runCode(ptr, len)) {
SkDebugf("failed to load %s\n", argv[i]);
exit(-1);
}
SkSafeUnref(data);
}
return 0;
}
#if !defined SK_BUILD_FOR_IOS
int main(int argc, char * const argv[]) {
return tool_main(argc, (char**) argv);
}
#endif