2008-12-17 15:59:43 +00:00
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/*
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2011-07-28 14:26:00 +00:00
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* Copyright 2006 The Android Open Source Project
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2008-12-17 15:59:43 +00:00
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*
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2011-07-28 14:26:00 +00:00
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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2008-12-17 15:59:43 +00:00
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*/
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#ifndef SkShader_DEFINED
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#define SkShader_DEFINED
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkFilterQuality.h"
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkTileMode.h"
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2008-12-17 15:59:43 +00:00
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2017-02-07 19:25:11 +00:00
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class SkArenaAlloc;
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2018-01-23 16:24:08 +00:00
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class SkBitmap;
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2016-01-07 23:47:29 +00:00
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class SkColorFilter;
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2016-05-04 20:09:39 +00:00
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class SkColorSpace;
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2016-08-01 18:24:14 +00:00
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class SkImage;
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2008-12-17 15:59:43 +00:00
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class SkPath;
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2014-04-08 15:19:34 +00:00
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class SkPicture;
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2016-11-12 15:29:26 +00:00
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class SkRasterPipeline;
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2012-07-20 20:02:43 +00:00
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class GrContext;
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2014-09-23 16:50:21 +00:00
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class GrFragmentProcessor;
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2008-12-17 15:59:43 +00:00
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/** \class SkShader
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2011-04-11 19:01:12 +00:00
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*
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2012-05-11 14:47:03 +00:00
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* Shaders specify the source color(s) for what is being drawn. If a paint
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* has no shader, then the paint's color is used. If the paint has a
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* shader, then the shader's color(s) are use instead, but they are
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* modulated by the paint's alpha. This makes it easy to create a shader
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* once (e.g. bitmap tiling or gradient) and then change its transparency
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* w/o having to modify the original shader... only the paint's alpha needs
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* to be modified.
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2011-04-11 19:01:12 +00:00
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*/
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2011-03-15 21:27:08 +00:00
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class SK_API SkShader : public SkFlattenable {
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2008-12-17 15:59:43 +00:00
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public:
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2011-12-09 15:48:03 +00:00
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/**
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* Returns true if the shader is guaranteed to produce only opaque
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* colors, subject to the SkPaint using the shader to apply an opaque
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* alpha value. Subclasses should override this to allow some
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Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/)
Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.
Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
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> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
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> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
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> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
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> Committed: http://code.google.com/p/skia/source/detail?r=14326
R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/246403013
git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 19:10:51 +00:00
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* optimizations.
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2011-12-09 15:48:03 +00:00
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*/
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virtual bool isOpaque() const { return false; }
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2016-08-01 18:24:14 +00:00
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/**
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* Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
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* if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
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*/
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2019-04-03 14:27:45 +00:00
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SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const;
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2016-08-01 18:24:14 +00:00
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bool isAImage() const {
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2019-04-03 14:27:45 +00:00
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return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr;
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2016-08-01 18:24:14 +00:00
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}
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2011-02-24 00:21:06 +00:00
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/**
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* If the shader subclass can be represented as a gradient, asAGradient
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* returns the matching GradientType enum (or kNone_GradientType if it
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* cannot). Also, if info is not null, asAGradient populates info with
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* the relevant (see below) parameters for the gradient. fColorCount
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* is both an input and output parameter. On input, it indicates how
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* many entries in fColors and fColorOffsets can be used, if they are
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* non-NULL. After asAGradient has run, fColorCount indicates how
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* many color-offset pairs there are in the gradient. If there is
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* insufficient space to store all of the color-offset pairs, fColors
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* and fColorOffsets will not be altered. fColorOffsets specifies
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* where on the range of 0 to 1 to transition to the given color.
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* The meaning of fPoint and fRadius is dependant on the type of gradient.
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*
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* None:
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* info is ignored.
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* Color:
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* fColorOffsets[0] is meaningless.
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* Linear:
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* fPoint[0] and fPoint[1] are the end-points of the gradient
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* Radial:
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* fPoint[0] and fRadius[0] are the center and radius
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2015-05-04 15:32:51 +00:00
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* Conical:
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2011-02-24 00:21:06 +00:00
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* fPoint[0] and fRadius[0] are the center and radius of the 1st circle
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* fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
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* Sweep:
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* fPoint[0] is the center of the sweep.
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*/
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enum GradientType {
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kNone_GradientType,
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kColor_GradientType,
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kLinear_GradientType,
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kRadial_GradientType,
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kSweep_GradientType,
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2012-06-07 20:26:47 +00:00
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kConical_GradientType,
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2018-07-28 14:14:27 +00:00
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kLast_GradientType = kConical_GradientType,
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2011-02-24 00:21:06 +00:00
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};
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struct GradientInfo {
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int fColorCount; //!< In-out parameter, specifies passed size
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// of fColors/fColorOffsets on input, and
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// actual number of colors/offsets on
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// output.
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SkColor* fColors; //!< The colors in the gradient.
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SkScalar* fColorOffsets; //!< The unit offset for color transitions.
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SkPoint fPoint[2]; //!< Type specific, see above.
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SkScalar fRadius[2]; //!< Type specific, see above.
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2019-04-03 14:27:45 +00:00
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SkTileMode fTileMode;
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2013-05-24 14:58:44 +00:00
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uint32_t fGradientFlags; //!< see SkGradientShader::Flags
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2011-02-24 00:21:06 +00:00
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};
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2019-04-01 19:07:04 +00:00
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// DEPRECATED. skbug.com/8941
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2011-02-24 00:21:06 +00:00
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virtual GradientType asAGradient(GradientInfo* info) const;
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2008-12-17 15:59:43 +00:00
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//////////////////////////////////////////////////////////////////////////
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2015-12-30 21:39:41 +00:00
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// Methods to create combinations or variants of shaders
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2008-12-17 15:59:43 +00:00
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2015-12-30 21:39:41 +00:00
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/**
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* Return a shader that will apply the specified localMatrix to this shader.
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* The specified matrix will be applied before any matrix associated with this shader.
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*/
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2016-03-10 14:36:49 +00:00
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sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
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2016-01-07 23:47:29 +00:00
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/**
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* Create a new shader that produces the same colors as invoking this shader and then applying
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* the colorfilter.
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*/
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2016-03-22 17:17:23 +00:00
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sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
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2016-02-10 16:53:15 +00:00
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2017-05-26 16:54:32 +00:00
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private:
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2017-05-25 14:38:07 +00:00
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SkShader() = default;
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2017-05-26 16:54:32 +00:00
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friend class SkShaderBase;
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2017-05-15 19:06:39 +00:00
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2020-09-03 02:42:33 +00:00
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using INHERITED = SkFlattenable;
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2008-12-17 15:59:43 +00:00
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};
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2019-04-09 17:55:36 +00:00
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class SK_API SkShaders {
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public:
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static sk_sp<SkShader> Empty();
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static sk_sp<SkShader> Color(SkColor);
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static sk_sp<SkShader> Color(const SkColor4f&, sk_sp<SkColorSpace>);
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2020-03-25 17:13:20 +00:00
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static sk_sp<SkShader> Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src);
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static sk_sp<SkShader> Lerp(float t, sk_sp<SkShader> dst, sk_sp<SkShader> src);
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2019-04-09 17:55:36 +00:00
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private:
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SkShaders() = delete;
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};
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2008-12-17 15:59:43 +00:00
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#endif
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