skia2/resources/sksl/shared/EmptyBlocksES2.sksl

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uniform half unknownInput;
half4 main(float2 coords) {
half4 color = half4(0);
for (int counter=0; counter<10; ++counter) ;
for (int counter=0; counter<10; ++counter) {}
for (int counter=0; counter<10; ++counter) { false, 1 == 2; unknownInput; }
if (unknownInput == 1) color.g = 1; else 1;
if (unknownInput == 2) 0; else color.a = 1;
if (unknownInput == 3) 0; else 1;
return color;
}