12 lines
403 B
Plaintext
12 lines
403 B
Plaintext
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 testInputs;
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vec4 main() {
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uint xy = packUnorm2x16(testInputs.xy);
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uint zw = packUnorm2x16(testInputs.zw);
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const vec2 tolerance = vec2(0.015625);
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return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed;
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}
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