skia2/include/sksl/DSLStatement.h

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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_STATEMENT
#define SKSL_DSL_STATEMENT
#include "include/core/SkTypes.h"
#include "include/private/SkSLStatement.h"
#include "include/sksl/SkSLPosition.h"
#include <memory>
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
#include <utility>
namespace SkSL {
class Expression;
namespace dsl {
class DSLBlock;
class DSLExpression;
class DSLStatement {
public:
DSLStatement();
DSLStatement(DSLExpression expr);
DSLStatement(DSLBlock block);
DSLStatement(DSLStatement&&) = default;
DSLStatement(std::unique_ptr<SkSL::Expression> expr);
DSLStatement(std::unique_ptr<SkSL::Statement> stmt, Position pos);
DSLStatement(std::unique_ptr<SkSL::Statement> stmt);
~DSLStatement();
DSLStatement& operator=(DSLStatement&& other) = default;
Position position() {
SkASSERT(this->hasValue());
return fStatement->fPosition;
}
void setPosition(Position pos) {
SkASSERT(this->hasValue());
fStatement->fPosition = pos;
}
bool hasValue() { return fStatement != nullptr; }
std::unique_ptr<SkSL::Statement> release() {
SkASSERT(this->hasValue());
return std::move(fStatement);
}
private:
std::unique_ptr<SkSL::Statement> releaseIfPossible() {
return std::move(fStatement);
}
std::unique_ptr<SkSL::Statement> fStatement;
friend class DSLBlock;
friend class DSLCore;
friend class DSLExpression;
friend class DSLWriter;
friend DSLStatement operator,(DSLStatement left, DSLStatement right);
};
DSLStatement operator,(DSLStatement left, DSLStatement right);
} // namespace dsl
} // namespace SkSL
#endif