skia2/include/core/SkDevice.h

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkDevice_DEFINED
#define SkDevice_DEFINED
#include "SkRefCnt.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkRefDict.h"
class SkDevice;
class SkDraw;
struct SkIRect;
class SkMatrix;
class SkRegion;
/** \class SkDeviceFactory
Devices that extend SkDevice should also provide a SkDeviceFactory class
to pass into SkCanvas. Doing so will eliminate the need to extend
SkCanvas as well.
*/
class SkDeviceFactory {
public:
virtual ~SkDeviceFactory();
virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
int height, bool isOpaque, bool isLayer) = 0;
};
class SkRasterDeviceFactory : public SkDeviceFactory {
public:
virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
int height, bool isOpaque, bool isLayer);
};
class SkDevice : public SkRefCnt {
public:
SkDevice(SkCanvas*);
/** Construct a new device, extracting the width/height/config/isOpaque values from
the bitmap. If transferPixelOwnership is true, and the bitmap claims to own its
own pixels (getOwnsPixels() == true), then transfer this responsibility to the
device, and call setOwnsPixels(false) on the bitmap.
Subclasses may override the destructor, which is virtual, even though this class
doesn't have one. SkRefCnt does.
@param bitmap A copy of this bitmap is made and stored in the device
*/
SkDevice(SkCanvas*, const SkBitmap& bitmap, bool forOffscreen);
virtual SkDeviceFactory* getDeviceFactory() {
return SkNEW(SkRasterDeviceFactory);
}
enum Capabilities {
kGL_Capability = 0x1, //!< mask indicating GL support
kVector_Capability = 0x2, //!< mask indicating a vector representation
kAll_Capabilities = 0x3
};
virtual uint32_t getDeviceCapabilities() { return 0; }
/** Return the width of the device (in pixels).
*/
virtual int width() const { return fBitmap.width(); }
/** Return the height of the device (in pixels).
*/
virtual int height() const { return fBitmap.height(); }
/** Return the bitmap config of the device's pixels
*/
SkBitmap::Config config() const { return fBitmap.getConfig(); }
/** Returns true if the device's bitmap's config treats every pixels as
implicitly opaque.
*/
bool isOpaque() const { return fBitmap.isOpaque(); }
/** Return the bounds of the device
*/
void getBounds(SkIRect* bounds) const;
/** Return true if the specified rectangle intersects the bounds of the
device. If sect is not NULL and there is an intersection, sect returns
the intersection.
*/
bool intersects(const SkIRect& r, SkIRect* sect = NULL) const;
/** Return the bitmap associated with this device. Call this each time you need
to access the bitmap, as it notifies the subclass to perform any flushing
etc. before you examine the pixels.
@param changePixels set to true if the caller plans to change the pixels
@return the device's bitmap
*/
const SkBitmap& accessBitmap(bool changePixels);
/** Helper to erase the entire device to the specified color (including
alpha).
*/
void eraseColor(SkColor eraseColor);
/** Called when this device is installed into a Canvas. Balanaced by a call
to unlockPixels() when the device is removed from a Canvas.
*/
virtual void lockPixels();
virtual void unlockPixels();
/** Return the device's associated texture, or NULL. If returned, it may be
drawn into another device
*/
virtual SkGpuTexture* accessTexture() { return NULL; }
/** Called with the correct matrix and clip before this device is drawn
to using those settings. If your subclass overrides this, be sure to
call through to the base class as well.
*/
virtual void setMatrixClip(const SkMatrix&, const SkRegion&);
/** Called when this device gains focus (i.e becomes the current device
for drawing).
*/
virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&) {}
/** Causes any deferred drawing to the device to be completed.
*/
virtual void flush() {}
/**
* Copy the pixels from the device into bitmap. Returns true on success.
* If false is returned, then the bitmap parameter is left unchanged.
* The bitmap parameter is treated as output-only, and will be completely
* overwritten (if the method returns true).
*/
virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
/**
* Similar to draw sprite, this method will copy the pixels in bitmap onto
* the device, with the top/left corner specified by (x, y). The pixel
* values in the device are completely replaced: there is no blending.
*/
virtual void writePixels(const SkBitmap& bitmap, int x, int y);
/** These are called inside the per-device-layer loop for each draw call.
When these are called, we have already applied any saveLayer operations,
and are handling any looping from the paint, and any effects from the
DrawFilter.
*/
virtual void drawPaint(const SkDraw&, const SkPaint& paint);
virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint);
virtual void drawRect(const SkDraw&, const SkRect& r,
const SkPaint& paint);
virtual void drawPath(const SkDraw&, const SkPath& path,
const SkPaint& paint,
const SkMatrix* prePathMatrix = NULL,
bool pathIsMutable = false);
virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
const SkIRect* srcRectOrNull,
const SkMatrix& matrix, const SkPaint& paint);
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint);
virtual void drawText(const SkDraw&, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint& paint);
virtual void drawPosText(const SkDraw&, const void* text, size_t len,
const SkScalar pos[], SkScalar constY,
int scalarsPerPos, const SkPaint& paint);
virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
const SkPoint verts[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
const SkPaint&);
///////////////////////////////////////////////////////////////////////////
SkRefDict& getRefDict() { return fRefDict; }
protected:
/** Update as needed the pixel value in the bitmap, so that the caller can access
the pixels directly. Note: only the pixels field should be altered. The config/width/height/rowbytes
must remain unchanged.
*/
virtual void onAccessBitmap(SkBitmap*);
SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
// just for subclasses, to assign a custom pixelref
SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
fBitmap.setPixelRef(pr, offset);
return pr;
}
private:
SkCanvas* fCanvas;
SkBitmap fBitmap;
SkRefDict fRefDict;
};
#endif