2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2020-12-09 21:19:37 +00:00
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int a;
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uint b;
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-09 21:19:37 +00:00
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-03-15 18:58:57 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-12-14 16:52:14 +00:00
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int _skTemp0;
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int _skTemp1;
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uint _skTemp2;
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2021-03-15 18:58:57 +00:00
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_out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0))));
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_out.sk_FragColor.y = float((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0))));
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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