2020-12-09 21:19:37 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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2021-03-15 18:58:57 +00:00
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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2020-12-09 21:19:37 +00:00
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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2021-03-15 18:58:57 +00:00
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "a"
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2020-12-09 21:19:37 +00:00
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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2021-03-15 18:58:57 +00:00
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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2021-03-23 18:16:52 +00:00
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OpDecorate %24 RelaxedPrecision
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2021-03-15 18:58:57 +00:00
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OpDecorate %25 RelaxedPrecision
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2021-03-23 18:16:52 +00:00
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OpDecorate %29 RelaxedPrecision
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2021-03-15 18:58:57 +00:00
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OpDecorate %30 RelaxedPrecision
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2021-03-23 18:16:52 +00:00
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OpDecorate %34 RelaxedPrecision
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2021-03-15 18:58:57 +00:00
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OpDecorate %35 RelaxedPrecision
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2020-12-09 21:19:37 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%uint = OpTypeInt 32 0
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2021-03-15 18:58:57 +00:00
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%_UniformBuffer = OpTypeStruct %uint
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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2020-12-09 21:19:37 +00:00
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%void = OpTypeVoid
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2021-03-15 18:58:57 +00:00
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%15 = OpTypeFunction %void
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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2020-12-09 21:19:37 +00:00
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%v2float = OpTypeVector %float 2
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2021-03-15 18:58:57 +00:00
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%main = OpFunction %void None %15
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%16 = OpLabel
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%18 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
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%22 = OpLoad %uint %18
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%17 = OpExtInst %v2float %1 UnpackHalf2x16 %22
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%24 = OpLoad %v4float %sk_FragColor
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%25 = OpVectorShuffle %v4float %24 %17 4 5 2 3
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OpStore %sk_FragColor %25
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%27 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
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%28 = OpLoad %uint %27
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%26 = OpExtInst %v2float %1 UnpackUnorm2x16 %28
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%29 = OpLoad %v4float %sk_FragColor
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%30 = OpVectorShuffle %v4float %29 %26 4 5 2 3
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OpStore %sk_FragColor %30
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%32 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
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%33 = OpLoad %uint %32
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%31 = OpExtInst %v2float %1 UnpackSnorm2x16 %33
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%34 = OpLoad %v4float %sk_FragColor
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%35 = OpVectorShuffle %v4float %34 %31 4 5 2 3
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OpStore %sk_FragColor %35
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%37 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
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%38 = OpLoad %uint %37
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%36 = OpExtInst %v4float %1 UnpackUnorm4x8 %38
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OpStore %sk_FragColor %36
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%40 = OpAccessChain %_ptr_Uniform_uint %10 %int_0
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%41 = OpLoad %uint %40
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%39 = OpExtInst %v4float %1 UnpackSnorm4x8 %41
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OpStore %sk_FragColor %39
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2020-12-09 21:19:37 +00:00
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OpReturn
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OpFunctionEnd
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