2021-02-03 18:03:29 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
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left = left * right;
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return left;
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}
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thread float3x3& operator*=(thread float3x3& left, thread const float3x3& right) {
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left = left * right;
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return left;
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}
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thread float4x4& operator*=(thread float4x4& left, thread const float4x4& right) {
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left = left * right;
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return left;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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2021-03-04 15:19:48 +00:00
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float2x2 _0_m22 = float3x2(32.0) * float2x3(23.0);
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_0_m22 *= _0_m22;
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float3x3 _1_m33 = float4x3(44.0) * float3x4(34.0);
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_1_m33 *= _1_m33;
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float4x4 _2_m44 = float2x4(24.0) * float4x2(42.0);
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_2_m44 *= _2_m44;
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float2x2 _3_m22 = float3x2(32.0) * float2x3(23.0);
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_3_m22 *= _3_m22;
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float3x3 _4_m33 = float4x3(44.0) * float3x4(34.0);
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_4_m33 *= _4_m33;
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float4x4 _5_m44 = float2x4(24.0) * float4x2(42.0);
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_5_m44 *= _5_m44;
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_out.sk_FragColor = _uniforms.colorGreen;
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2021-02-03 18:03:29 +00:00
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return _out;
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2021-03-04 15:19:48 +00:00
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2021-02-03 18:03:29 +00:00
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}
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