#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
switch (0) {
case 0:
;
if (0.0 < sqrt(1.0)) {
_out.sk_FragColor = float4(0.0);
break;
}
case 1:
return _out;