#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float b = 2.0;
float c = 3.0;
float d = c;
b++;
d++;
_out.sk_FragColor = float4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
return _out;
}