2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-02-05 14:31:21 +00:00
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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};
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2020-09-25 17:35:58 +00:00
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool4 v = bool4(bool(_uniforms.colorGreen.y));
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bool4 result;
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result = bool4(v.x, true, true, true);
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result = bool4(v.xy, false, true);
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2021-03-04 15:19:48 +00:00
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result = bool4(v.x, true, true, false);
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result = bool4(false, v.y, true, true);
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result = bool4(v.xyz, true);
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result = bool4(v.xy, true, true);
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result = bool4(v.x, false, v.z, true);
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result = bool4(v.x, true, false, false);
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result = bool4(true, v.yz, false);
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result = bool4(false, v.y, true, false);
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result = bool4(true, true, v.z, false);
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2020-09-25 17:35:58 +00:00
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result = v;
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result = bool4(v.xyz, true);
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result = bool4(v.xy, false, v.w);
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2020-09-25 17:35:58 +00:00
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result = bool4(v.xy, true, false);
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result = bool4(v.x, true, v.zw);
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result = bool4(v.x, false, v.z, true);
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result = bool4(v.x, true, true, v.w);
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result = bool4(v.x, true, false, true);
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result = bool4(true, v.yzw);
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result = bool4(false, v.yz, true);
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result = bool4(false, v.y, true, v.w);
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result = bool4(true, v.y, true, true);
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result = bool4(false, false, v.zw);
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result = bool4(false, false, v.z, true);
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result = bool4(false, true, true, v.w);
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2021-02-05 14:31:21 +00:00
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_out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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