61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
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#ifndef DMGpuSupport_DEFINED
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#define DMGpuSupport_DEFINED
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// Provides Ganesh to DM,
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// or if it's not available, fakes it enough so most code doesn't have to know that.
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#include "SkSurface.h"
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#if SK_SUPPORT_GPU
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// Ganesh is available. Yippee!
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# include "GrContext.h"
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# include "GrContextFactory.h"
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namespace DM {
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static const bool kGPUDisabled = false;
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static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory,
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GrContextFactory::GLContextType type,
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SkImageInfo info,
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int samples) {
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return SkSurface::NewRenderTarget(grFactory->get(type), info, samples);
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}
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} // namespace DM
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#else// !SK_SUPPORT_GPU
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// Ganesh is not available. Fake it.
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class GrContextFactory {
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public:
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typedef int GLContextType;
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static const GLContextType kANGLE_GLContextType = 0,
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kDebug_GLContextType = 0,
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kMESA_GLContextType = 0,
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kNVPR_GLContextType = 0,
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kNative_GLContextType = 0,
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kNull_GLContextType = 0;
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};
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namespace DM {
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static const bool kGPUDisabled = true;
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static inline SkSurface* NewGpuSurface(GrContextFactory*,
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GrContextFactory::GLContextType,
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SkImageInfo,
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int) {
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return NULL;
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}
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} // namespace DM
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#endif//SK_SUPPORT_GPU
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#endif//DMGpuSupport_DEFINED
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