out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
struct S {
float i;
float j;
};
vec4 main() {
vec4 x = vec4(3.0, 2.0, 1.0, 0.0);
x.xyz = x.zyx;
S s;
s.i = 2.0;
s.j = 2.0;
s.i = s.j;
s.j = s.i;
float a[2];
a[0] = 1.0;
a[1] = 0.0;
a[1] = a[0];
return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
}