130 lines
4.5 KiB
JavaScript
130 lines
4.5 KiB
JavaScript
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const REPORT_URL = 'http://localhost:8081/report_gold_data'
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// Set this to enforce that the gold server must be up.
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// Typically used for debugging.
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const fail_on_no_gold = false;
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function reportCanvas(canvas, testname, outputType='canvas') {
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let b64 = canvas.toDataURL('image/png');
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return _report(b64, outputType, testname);
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}
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function reportSVG(svg, testname) {
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// This converts an SVG to a base64 encoded PNG. It basically creates an
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// <img> element that takes the inlined SVG and draws it on a canvas.
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// The trick is we have to wait until the image is loaded, thus the Promise
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// wrapping below.
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let svgStr = svg.outerHTML;
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let tempImg = document.createElement('img');
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let tempCanvas = document.createElement('canvas');
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let canvasCtx = tempCanvas.getContext('2d');
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setCanvasSize(canvasCtx, svg.getAttribute('width'), svg.getAttribute('height'));
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return new Promise(function(resolve, reject) {
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tempImg.onload = () => {
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canvasCtx.drawImage(tempImg, 0, 0);
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let b64 = tempCanvas.toDataURL('image/png');
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_report(b64, 'svg', testname).then(() => {
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resolve();
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}).catch((e) => reject(e));
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};
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tempImg.setAttribute('src', 'data:image/svg+xml;,' + svgStr);
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});
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}
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// For tests that just do a simple path and return it as a string, wrap it in
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// a proper svg and send it off. Supports fill (nofill means just stroke it).
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// This uses the "standard" size of 600x600.
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function reportSVGString(svgstr, testname, fillRule='nofill') {
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let newPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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newPath.setAttribute('stroke', 'black');
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if (fillRule !== 'nofill') {
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newPath.setAttribute('fill', 'orange');
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newPath.setAttribute('fill-rule', fillRule);
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} else {
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newPath.setAttribute('fill', 'rgba(255,255,255,0.0)');
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}
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newPath.setAttribute('d', svgstr);
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let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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newSVG.appendChild(newPath);
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// helps with the conversion to PNG.
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newSVG.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
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newSVG.setAttribute('width', 600);
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newSVG.setAttribute('height', 600);
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return reportSVG(newSVG, testname);
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}
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// Reports a canvas and then an SVG of this path. Puts it on a standard size canvas.
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function reportPath(path, testname, done) {
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let canvas = document.createElement('canvas');
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let canvasCtx = canvas.getContext('2d');
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// Set canvas size and make it a bit bigger to zoom in on the lines
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standardizedCanvasSize(canvasCtx);
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canvasCtx.stroke(path.toPath2D());
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let svgStr = path.toSVGString();
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return reportCanvas(canvas, testname).then(() => {
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reportSVGString(svgStr, testname).then(() => {
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done();
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}).catch(reportError(done));
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}).catch(reportError(done));
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}
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// data is a base64 encoded png, outputType is the value that goes with the
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// key 'config' when reporting.
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function _report(data, outputType, testname) {
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return fetch(REPORT_URL, {
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method: 'POST',
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mode: 'no-cors',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({
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'output_type': outputType,
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'data': data,
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'test_name': testname,
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})
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}).then(() => console.log(`Successfully reported ${testname} to gold aggregator`));
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}
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function reportError(done) {
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return (e) => {
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console.log("Error with fetching. Likely could not connect to aggregator server", e.message);
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if (fail_on_no_gold) {
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expect(e).toBeUndefined();
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}
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done();
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};
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}
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function setCanvasSize(ctx, width, height) {
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ctx.canvas.width = width;
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ctx.canvas.height = height;
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}
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function standardizedCanvasSize(ctx) {
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setCanvasSize(ctx, 600, 600);
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}
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// A wrapper to catch and print a stacktrace to the logs.
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// Exceptions normally shows up in the browser console,
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// but not in the logs that appear on the bots AND a thrown
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// exception will normally cause a test to time out.
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// This wrapper mitigates both those pain points.
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function catchException(done, fn) {
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return () => {
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try {
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fn()
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} catch (e) {
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console.log('Failed with the following error', e);
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expect(e).toBeFalsy();
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debugger;
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done();
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}
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// We don't call done with finally because
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// that would make the break the asynchronous nature
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// of fn().
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}
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}
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