skia2/modules/svg/include/SkSVGUse.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGUse_DEFINED
#define SkSVGUse_DEFINED
#include "modules/svg/include/SkSVGTransformableNode.h"
#include "modules/svg/include/SkSVGTypes.h"
/**
* Implements support for <use> (reference) elements.
* (https://www.w3.org/TR/SVG11/struct.html#UseElement)
*/
class SkSVGUse final : public SkSVGTransformableNode {
public:
static sk_sp<SkSVGUse> Make() { return sk_sp<SkSVGUse>(new SkSVGUse()); }
void appendChild(sk_sp<SkSVGNode>) override;
SVG_ATTR(X , SkSVGLength, SkSVGLength(0))
SVG_ATTR(Y , SkSVGLength, SkSVGLength(0))
SVG_ATTR(Href, SkSVGIRI , SkSVGIRI())
protected:
bool onPrepareToRender(SkSVGRenderContext*) const override;
void onRender(const SkSVGRenderContext&) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
SkRect onObjectBoundingBox(const SkSVGRenderContext&) const override;
private:
SkSVGUse();
bool parseAndSetAttribute(const char*, const char*) override;
using INHERITED = SkSVGTransformableNode;
};
#endif // SkSVGUse_DEFINED