2020-09-15 14:10:43 +00:00
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2020-09-15 20:09:11 +00:00
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out vec4 sk_FragColor;
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2020-09-15 14:10:43 +00:00
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void main() {
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2020-09-15 20:09:11 +00:00
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float _2_y = 0.0;
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2020-12-15 20:21:03 +00:00
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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++_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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--_2_y;
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_2_y = 42.0;
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2020-09-15 14:10:43 +00:00
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sk_FragColor.x = 0.0;
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}
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