skia2/bench/MSKPBench.cpp

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/*
* Copyright 2021 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/MSKPBench.h"
#include "include/core/SkCanvas.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrRecordingContext.h"
#include "tools/MSKPPlayer.h"
MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player)
: fName(name), fPlayer(std::move(player)) {}
MSKPBench::~MSKPBench() = default;
void MSKPBench::onDraw(int loops, SkCanvas* canvas) {
for (int i = 0; i < loops; ++i) {
for (int f = 0; f < fPlayer->numFrames(); ++f) {
canvas->save();
canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f)));
fPlayer->playFrame(canvas, f);
canvas->restore();
if (auto dContext = GrAsDirectContext(canvas->recordingContext())) {
dContext->flushAndSubmit();
}
}
// Ensure each loop replays all offscreen layer draws from scratch.
fPlayer->rewindLayers();
}
}
const char* MSKPBench::onGetName() { return fName.c_str(); }
SkIPoint MSKPBench::onGetSize() {
auto dims = fPlayer->maxDimensions();
return {dims.width(), dims.height()};
}
void MSKPBench::onPreDraw(SkCanvas* canvas) {
// We don't benchmark creation of the backing stores for layers so ensure they're all created.
fPlayer->allocateLayers(canvas);
}
void MSKPBench::onPostDraw(SkCanvas*) {
// nanobench can tear down the 3D API context/device before destroying the benchmarks.
fPlayer->resetLayers();
}