2014-02-05 17:51:22 +00:00
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2019-04-23 17:05:21 +00:00
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#include "gm/gm.h"
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2019-05-01 21:28:53 +00:00
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkColor.h"
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2019-05-01 21:28:53 +00:00
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#include "include/core/SkFilterQuality.h"
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkImage.h"
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2019-05-01 21:28:53 +00:00
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#include "include/core/SkImageFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkPoint3.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkScalar.h"
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2019-05-01 21:28:53 +00:00
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkSurface.h"
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2019-05-01 21:28:53 +00:00
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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2019-04-23 17:05:21 +00:00
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#include "include/effects/SkGradientShader.h"
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2019-08-02 19:21:23 +00:00
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#include "include/effects/SkImageFilters.h"
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2019-04-23 17:05:21 +00:00
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#include "include/effects/SkPerlinNoiseShader.h"
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#include "tools/ToolUtils.h"
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2014-02-05 17:51:22 +00:00
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2019-05-01 21:28:53 +00:00
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#include <utility>
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2014-02-19 22:10:12 +00:00
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#define RESIZE_FACTOR_X SkIntToScalar(2)
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#define RESIZE_FACTOR_Y SkIntToScalar(5)
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2016-04-01 16:28:51 +00:00
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static sk_sp<SkImage> make_gradient_circle(int width, int height) {
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SkScalar x = SkIntToScalar(width / 2);
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SkScalar y = SkIntToScalar(height / 2);
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2020-02-05 18:34:09 +00:00
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SkScalar radius = std::min(x, y) * 0.8f;
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2016-04-01 16:28:51 +00:00
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auto surface(SkSurface::MakeRasterN32Premul(width, height));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(0x00000000);
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SkColor colors[2];
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colors[0] = SK_ColorWHITE;
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colors[1] = SK_ColorBLACK;
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
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2019-04-03 14:27:45 +00:00
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2, SkTileMode::kClamp));
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2016-04-01 16:28:51 +00:00
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canvas->drawCircle(x, y, radius, paint);
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return surface->makeImageSnapshot();
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}
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2016-04-08 23:28:09 +00:00
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static void draw_clipped_filter(SkCanvas* canvas, sk_sp<SkImageFilter> filter, size_t i,
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2016-04-01 16:28:51 +00:00
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const SkRect& primBounds, const SkRect& clipBounds) {
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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paint.setImageFilter(std::move(filter));
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2016-04-01 16:28:51 +00:00
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paint.setAntiAlias(true);
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canvas->save();
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canvas->clipRect(clipBounds);
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if (5 == i) {
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canvas->translate(SkIntToScalar(16), SkIntToScalar(-32));
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} else if (6 == i) {
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canvas->scale(SkScalarInvert(RESIZE_FACTOR_X), SkScalarInvert(RESIZE_FACTOR_Y));
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}
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canvas->drawCircle(primBounds.centerX(), primBounds.centerY(),
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primBounds.width() * 2 / 5, paint);
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canvas->restore();
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}
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2014-02-05 17:51:22 +00:00
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namespace skiagm {
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class ImageFiltersClippedGM : public GM {
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public:
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2015-09-03 20:32:33 +00:00
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ImageFiltersClippedGM() {
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this->setBGColor(0x00000000);
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}
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protected:
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2015-03-26 01:17:31 +00:00
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SkString onShortName() override {
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return SkString("imagefiltersclipped");
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}
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2015-03-26 01:17:31 +00:00
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SkISize onISize() override {
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2014-06-10 06:59:03 +00:00
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return SkISize::Make(860, 500);
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2014-02-05 17:51:22 +00:00
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}
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2015-09-03 20:32:33 +00:00
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void onOnceBeforeDraw() override {
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2019-03-20 16:12:10 +00:00
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fCheckerboard = SkImage::MakeFromBitmap(
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ToolUtils::create_checkerboard_bitmap(64, 64, 0xFFA0A0A0, 0xFF404040, 8));
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fGradientCircle = make_gradient_circle(64, 64);
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2015-09-03 20:32:33 +00:00
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}
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2015-01-26 19:24:32 +00:00
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2015-09-03 20:32:33 +00:00
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void onDraw(SkCanvas* canvas) override {
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2015-04-09 18:13:24 +00:00
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canvas->clear(SK_ColorBLACK);
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2014-02-05 17:51:22 +00:00
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2019-08-02 19:21:23 +00:00
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sk_sp<SkImageFilter> gradient(SkImageFilters::Image(fGradientCircle));
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sk_sp<SkImageFilter> checkerboard(SkImageFilters::Image(fCheckerboard));
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2014-03-25 17:35:10 +00:00
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SkMatrix resizeMatrix;
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resizeMatrix.setScale(RESIZE_FACTOR_X, RESIZE_FACTOR_Y);
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2015-08-26 21:26:40 +00:00
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SkPoint3 pointLocation = SkPoint3::Make(32, 32, SkIntToScalar(10));
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2014-02-05 17:51:22 +00:00
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2016-04-08 23:28:09 +00:00
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sk_sp<SkImageFilter> filters[] = {
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2019-08-02 19:21:23 +00:00
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SkImageFilters::Blur(SkIntToScalar(12), SkIntToScalar(12), nullptr),
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SkImageFilters::DropShadow(SkIntToScalar(10), SkIntToScalar(10),
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SkIntToScalar(3), SkIntToScalar(3), SK_ColorGREEN, nullptr),
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SkImageFilters::DisplacementMap(SkColorChannel::kR, SkColorChannel::kR,
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SkIntToScalar(12), std::move(gradient), checkerboard),
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SkImageFilters::Dilate(2, 2, checkerboard),
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SkImageFilters::Erode(2, 2, checkerboard),
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SkImageFilters::Offset(SkIntToScalar(-16), SkIntToScalar(32), nullptr),
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SkImageFilters::MatrixTransform(resizeMatrix, kNone_SkFilterQuality, nullptr),
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SkImageFilters::PointLitDiffuse(pointLocation, SK_ColorWHITE, SK_Scalar1,
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SkIntToScalar(2), checkerboard),
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2014-02-05 17:51:22 +00:00
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};
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SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
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SkScalar margin = SkIntToScalar(16);
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SkRect bounds = r;
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bounds.outset(margin, margin);
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2015-07-21 15:38:06 +00:00
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canvas->save();
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2014-02-05 17:51:22 +00:00
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for (int xOffset = 0; xOffset < 80; xOffset += 16) {
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canvas->save();
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bounds.fLeft = SkIntToScalar(xOffset);
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for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
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2015-07-21 15:38:06 +00:00
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draw_clipped_filter(canvas, filters[i], i, r, bounds);
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2014-02-05 17:51:22 +00:00
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canvas->translate(r.width() + margin, 0);
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}
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canvas->restore();
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canvas->translate(0, r.height() + margin);
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}
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2015-07-21 15:38:06 +00:00
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canvas->restore();
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2014-02-06 00:36:01 +00:00
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Add SkImageFilters::Shader in place of Paint factory
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-10-07 19:27:20 +00:00
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sk_sp<SkImageFilter> rectFilter(SkImageFilters::Shader(
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SkPerlinNoiseShader::MakeFractalNoise(0.1f, 0.05f, 1, 0)));
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2015-07-21 15:38:06 +00:00
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canvas->translate(SK_ARRAY_COUNT(filters)*(r.width() + margin), 0);
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for (int xOffset = 0; xOffset < 80; xOffset += 16) {
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bounds.fLeft = SkIntToScalar(xOffset);
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2016-04-08 23:28:09 +00:00
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draw_clipped_filter(canvas, rectFilter, 0, r, bounds);
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2015-07-21 15:38:06 +00:00
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canvas->translate(0, r.height() + margin);
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}
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2014-02-05 17:51:22 +00:00
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}
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private:
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2016-03-17 17:51:11 +00:00
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sk_sp<SkImage> fCheckerboard, fGradientCircle;
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2015-09-03 20:32:33 +00:00
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2020-09-03 02:42:33 +00:00
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using INHERITED = GM;
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2014-02-05 17:51:22 +00:00
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};
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//////////////////////////////////////////////////////////////////////////////
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2015-09-03 20:32:33 +00:00
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DEF_GM(return new ImageFiltersClippedGM;)
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2020-08-06 18:11:56 +00:00
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} // namespace skiagm
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