#version 400
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 color;
int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0;
for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
if ((_tmpSwitchValue1 == 0)) {
color = colorRed;
break;
_tmpSwitchFallthrough0 = 1;
}
if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) {
color = colorGreen;
return color;