// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=8d72a4818e5a9188348f6c08ab5d8a40
REG_FIDDLE(Matrix_dump, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkMatrix matrix;
matrix.setRotate(45);
matrix.dump();
SkMatrix nearlyEqual;
nearlyEqual.setAll(0.7071f, -0.7071f, 0, 0.7071f, 0.7071f, 0, 0, 0, 1);
nearlyEqual.dump();
SkDebugf("matrix %c= nearlyEqual\n", matrix == nearlyEqual ? '=' : '!');
}
} // END FIDDLE