skia2/include/utils/SkGLCanvas.h

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkGLCanvas_DEFINED
#define SkGLCanvas_DEFINED
#include "SkCanvas.h"
// Deprecated. You should now use SkGLDevice and SkGLDeviceFactory with
// SkCanvas.
class SkGLCanvas : public SkCanvas {
public:
SkGLCanvas();
static size_t GetTextureCacheMaxCount();
static void SetTextureCacheMaxCount(size_t count);
static size_t GetTextureCacheMaxSize();
static void SetTextureCacheMaxSize(size_t size);
static void DeleteAllTextures();
static void AbandonAllTextures();
};
#endif