skia2/tests/sksl/shared/InterfaceBlockNamedArray.asm.frag

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### Compilation failed:
error: SPIR-V validation error: Uniform id '5' is missing Block or BufferBlock decoration.
From Vulkan spec, section 14.5.2:
Such variables must be identified with a Block or BufferBlock decoration
%testBlock = OpTypeStruct %float
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %testBlock "testBlock"
OpMemberName %testBlock 0 "x"
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %main "main"
OpMemberDecorate %testBlock 0 Offset 0
OpDecorate %_arr_testBlock_int_2 ArrayStride 16
OpDecorate %_arr_testBlock_int_2 Block
OpDecorate %3 Binding 123
OpDecorate %3 DescriptorSet 0
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
%float = OpTypeFloat 32
%testBlock = OpTypeStruct %float
%int = OpTypeInt 32 1
%int_2 = OpConstant %int 2
%_arr_testBlock_int_2 = OpTypeArray %testBlock %int_2
%_ptr_Uniform__arr_testBlock_int_2 = OpTypePointer Uniform %_arr_testBlock_int_2
%3 = OpVariable %_ptr_Uniform__arr_testBlock_int_2 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%void = OpTypeVoid
%17 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%main = OpFunction %void None %17
%18 = OpLabel
%21 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0
%23 = OpLoad %float %21
%24 = OpCompositeConstruct %v4float %23 %23 %23 %23
OpStore %sk_FragColor %24
OpReturn
OpFunctionEnd
1 error