56 lines
1.9 KiB
GLSL
56 lines
1.9 KiB
GLSL
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### Compilation failed:
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error: SPIR-V validation error: Uniform id '5' is missing Block or BufferBlock decoration.
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From Vulkan spec, section 14.5.2:
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Such variables must be identified with a Block or BufferBlock decoration
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%testBlock = OpTypeStruct %float
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %testBlock "testBlock"
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OpMemberName %testBlock 0 "x"
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpMemberDecorate %testBlock 0 Offset 0
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OpDecorate %_arr_testBlock_int_2 ArrayStride 16
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OpDecorate %_arr_testBlock_int_2 Block
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OpDecorate %3 Binding 123
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OpDecorate %3 DescriptorSet 0
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%testBlock = OpTypeStruct %float
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%_arr_testBlock_int_2 = OpTypeArray %testBlock %int_2
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%_ptr_Uniform__arr_testBlock_int_2 = OpTypePointer Uniform %_arr_testBlock_int_2
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%3 = OpVariable %_ptr_Uniform__arr_testBlock_int_2 Uniform
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%main = OpFunction %void None %17
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%18 = OpLabel
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%21 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0
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%23 = OpLoad %float %21
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%24 = OpCompositeConstruct %v4float %23 %23 %23 %23
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OpStore %sk_FragColor %24
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OpReturn
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OpFunctionEnd
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1 error
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