11 lines
220 B
Plaintext
11 lines
220 B
Plaintext
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/*#pragma settings UsesPrecisionModifiers*/
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uniform sampler2D tex;
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in float2 texcoord;
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in short2 offset;
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void main() {
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short scalar = offset.y;
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sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
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}
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