2020-09-16 22:40:38 +00:00
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/**************************************************************************************************
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*** This file was autogenerated from GrConditionalInUniform.fp; do not modify.
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**************************************************************************************************/
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#ifndef GrConditionalInUniform_DEFINED
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#define GrConditionalInUniform_DEFINED
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#include "include/core/SkM44.h"
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#include "include/core/SkTypes.h"
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#include "src/gpu/GrFragmentProcessor.h"
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class GrConditionalInUniform : public GrFragmentProcessor {
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public:
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static std::unique_ptr<GrFragmentProcessor> Make(bool test, SkPMColor4f color) {
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return std::unique_ptr<GrFragmentProcessor>(new GrConditionalInUniform(test, color));
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}
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GrConditionalInUniform(const GrConditionalInUniform& src);
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std::unique_ptr<GrFragmentProcessor> clone() const override;
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const char* name() const override { return "ConditionalInUniform"; }
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bool test;
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SkPMColor4f color;
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private:
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GrConditionalInUniform(bool test, SkPMColor4f color)
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: INHERITED(kGrConditionalInUniform_ClassID, kNone_OptimizationFlags)
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, test(test)
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, color(color) {
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}
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2021-02-23 15:07:05 +00:00
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std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override;
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2020-09-16 22:40:38 +00:00
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void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
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bool onIsEqual(const GrFragmentProcessor&) const override;
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#if GR_TEST_UTILS
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SkString onDumpInfo() const override;
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#endif
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GR_DECLARE_FRAGMENT_PROCESSOR_TEST
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using INHERITED = GrFragmentProcessor;
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};
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#endif
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