skia2/tests/sksl/shared/Control.glsl

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out vec4 sk_FragColor;
void main() {
if (sqrt(2.0) > 5.0) {
sk_FragColor = vec4(0.75);
} else {
discard;
}
int i = 0;
while (i < 10) {
sk_FragColor *= 0.5;
i++;
}
do {
sk_FragColor += 0.25;
} while (sk_FragColor.x < 0.75);
for (int i = 0;i < 10; i++) {
if (i % 2 == 1) break; else if (i > 100) return; else continue;
}
return;
}