2020-09-14 21:30:13 +00:00
|
|
|
|
2020-09-15 20:09:11 +00:00
|
|
|
out vec4 sk_FragColor;
|
2020-09-14 21:30:13 +00:00
|
|
|
void main() {
|
|
|
|
if (sqrt(2.0) > 5.0) {
|
|
|
|
sk_FragColor = vec4(0.75);
|
|
|
|
} else {
|
|
|
|
discard;
|
|
|
|
}
|
2020-09-15 20:09:11 +00:00
|
|
|
int i = 0;
|
2020-09-14 21:30:13 +00:00
|
|
|
while (i < 10) {
|
|
|
|
sk_FragColor *= 0.5;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
do {
|
|
|
|
sk_FragColor += 0.25;
|
|
|
|
} while (sk_FragColor.x < 0.75);
|
2020-09-15 20:09:11 +00:00
|
|
|
for (int i = 0;i < 10; i++) {
|
2020-12-01 19:44:56 +00:00
|
|
|
if (i % 2 == 1) break; else if (i > 100) return; else continue;
|
2020-09-14 21:30:13 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|