11 lines
312 B
Plaintext
11 lines
312 B
Plaintext
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#version 310es
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#extension GL_EXT_geometry_shader : require
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layout (points, invocations = 2) in ;
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layout (invocations = 3) in ;
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layout (line_strip, max_vertices = 2) out ;
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void main() {
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gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
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EmitVertex();
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EndPrimitive();
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}
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