skia2/tests/sksl/shared/GeometryExtension.glsl

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#version 310es
#extension GL_EXT_geometry_shader : require
layout (points, invocations = 2) in ;
layout (invocations = 3) in ;
layout (line_strip, max_vertices = 2) out ;
void main() {
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
EmitVertex();
EndPrimitive();
}