41 lines
1.2 KiB
Metal
41 lines
1.2 KiB
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
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left = left * right;
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return left;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float2x2 _1_m3 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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_1_m3 *= float2x2(1.0);
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float2x2 _2_m5 = float2x2(float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x);
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float2x2 _3_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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_3_m6 += _2_m5;
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float4x4 _4_m11 = float4x4(2.0);
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_4_m11 -= float4x4(1.0);
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float2x2 _6_m3 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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_6_m3 *= float2x2(1.0);
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float2x2 _7_m5 = float2x2(float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x);
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float2x2 _8_m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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_8_m6 += _7_m5;
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float4x4 _9_m11 = float4x4(2.0);
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_9_m11 -= float4x4(1.0);
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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