skia2/include/effects/SkBlenders.h

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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlenders_DEFINED
#define SkBlenders_DEFINED
#include "include/core/SkBlender.h"
class SK_API SkBlenders {
public:
/**
* Create a blender that implements the following:
* k1 * src * dst + k2 * src + k3 * dst + k4
* @param k1, k2, k3, k4 The four coefficients.
* @param enforcePMColor If true, the RGB channels will be clamped to the calculated alpha.
*/
static sk_sp<SkBlender> Arithmetic(float k1, float k2, float k3, float k4, bool enforcePremul);
private:
SkBlenders() = delete;
};
#endif