skia2/experimental/AndroidPathRenderer/Vertex.h

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/*
* Copyright 2012 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef ANDROID_HWUI_VERTEX_H
#define ANDROID_HWUI_VERTEX_H
namespace android {
namespace uirenderer {
/**
* Simple structure to describe a vertex with a position and a texture.
*/
struct Vertex {
float position[2];
static inline void set(Vertex* vertex, float x, float y) {
vertex[0].position[0] = x;
vertex[0].position[1] = y;
}
}; // struct Vertex
/**
* Simple structure to describe a vertex with a position and a texture.
*/
/*struct TextureVertex {
float position[2];
float texture[2];
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
vertex[0].position[0] = x;
vertex[0].position[1] = y;
vertex[0].texture[0] = u;
vertex[0].texture[1] = v;
}
static inline void setUV(TextureVertex* vertex, float u, float v) {
vertex[0].texture[0] = u;
vertex[0].texture[1] = v;
}
};*/ // struct TextureVertex
/**
* Simple structure to describe a vertex with a position and an alpha value.
*/
struct AlphaVertex : Vertex {
float alpha;
static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
Vertex::set(vertex, x, y);
vertex[0].alpha = alpha;
}
static inline void setColor(AlphaVertex* vertex, float alpha) {
vertex[0].alpha = alpha;
}
}; // struct AlphaVertex
/**
* Simple structure to describe a vertex with a position and an alpha value.
*/
/*struct AAVertex : Vertex {
float width;
float length;
static inline void set(AAVertex* vertex, float x, float y, float width, float length) {
Vertex::set(vertex, x, y);
vertex[0].width = width;
vertex[0].length = length;
}
static inline void setColor(AAVertex* vertex, float width, float length) {
vertex[0].width = width;
vertex[0].length = length;
}
};*/ // struct AlphaVertex
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_VERTEX_H