skia2/resources/particles/fireworks.json

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{
"MaxCount": 1000,
"Drawable": {
"Type": "SkCircleDrawable",
"Radius": 1
},
"EffectCode": [
"void effectSpawn(inout Effect effect) {",
" effect.lifetime = 2;",
" effect.rate = 120;",
" float a = radians(mix(-20, 20, rand(effect.seed)) - 90);",
" float s = mix(200, 220, rand(effect.seed));",
" effect.vel.x = cos(a) * s;",
" effect.vel.y = sin(a) * s;",
" effect.color.rgb = float3(rand(effect.seed), rand(effect.seed), rand(effect.seed));",
" effect.pos.x = 0;",
" effect.pos.y = 0;",
"}",
"",
"void effectUpdate(inout Effect effect) {",
" effect.vel.y += dt * 90;",
"}",
"",
"void effectDeath(inout Effect effect) {",
" explode(false);",
"}",
""
],
"Code": [
"void spawn(inout Particle p) {",
" p.lifetime = 0.5;",
" float a = radians(rand(p.seed) * 360);",
" float s = mix(5, 10, rand(p.seed));",
" p.vel.x = cos(a) * s;",
" p.vel.y = sin(a) * s;",
"}",
"",
"void update(inout Particle p) {",
" p.color.a = 1 - p.age;",
"}",
""
],
"Bindings": [
{
"Type": "SkEffectBinding",
"Name": "explode",
"MaxCount": 50,
"Drawable": {
"Type": "SkCircleDrawable",
"Radius": 3
},
"EffectCode": [
"void effectSpawn(inout Effect effect) {",
" effect.burst = 50;",
" effect.lifetime = 2.5;",
"}",
""
],
"Code": [
"void spawn(inout Particle p) {",
" p.lifetime = 2 + rand(p.seed) * 0.5;",
" float a = radians(rand(p.seed) * 360);",
" float s = mix(90, 100, rand(p.seed));",
" p.vel.x = cos(a) * s;",
" p.vel.y = sin(a) * s;",
"}",
"",
"void update(inout Particle p) {",
" p.color.a = 1 - p.age;",
" p.vel.y += dt * 50;",
"}",
""
],
"Bindings": []
}
]
}