skia2/include/gpu/GrBackendSurfaceMutableState.h

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/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendSurfaceMutableState_DEFINED
#define GrBackendSurfaceMutableState_DEFINED
#include "include/gpu/GrTypes.h"
#ifdef SK_VULKAN
#include "include/private/GrVkTypesPriv.h"
#endif
/**
* Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way
* for clients to inform us if they have modifiend any of this state. In order to not need setters
* for every single API and state, we use this class to be a generic wrapper around all the mutable
* state. This class is used for calls that inform Skia of these texture/image state changes by the
* client as well as for requesting state changes to be done by Skia. The backend specific state
* that is wrapped by this class are:
*
* Vulkan: VkImageLayout and QueueFamilyIndex
*/
class GrBackendSurfaceMutableState {
public:
#ifdef SK_VULKAN
GrBackendSurfaceMutableState(VkImageLayout layout, uint32_t queueFamilyIndex)
: fVkState(layout, queueFamilyIndex)
, fBackend(GrBackend::kVulkan) {}
#endif
GrBackendSurfaceMutableState& operator=(const GrBackendSurfaceMutableState& that) {
switch (fBackend) {
case GrBackend::kVulkan:
#ifdef SK_VULKAN
SkASSERT(that.fBackend == GrBackend::kVulkan);
fVkState = that.fVkState;
#endif
break;
default:
(void)that;
SkUNREACHABLE;
}
fBackend = that.fBackend;
return *this;
}
private:
friend class GrBackendSurfaceMutableStateImpl;
friend class GrVkGpu;
union {
char fDummy;
#ifdef SK_VULKAN
GrVkSharedImageInfo fVkState;
#endif
};
GrBackend fBackend;
};
#endif