230 lines
5.8 KiB
C++
230 lines
5.8 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkShader.h"
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#include "SkMaskFilter.h"
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namespace skiagm {
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/**
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* Simple MaskFilter that creates a screen door stipple pattern
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*/
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class SkStippleMaskFilter : public SkMaskFilter {
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public:
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SkStippleMaskFilter() : INHERITED() {
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}
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virtual ~SkStippleMaskFilter() {
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}
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virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
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SkIPoint* margin) SK_OVERRIDE {
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if (src.fFormat != SkMask::kA8_Format) {
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return false;
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}
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dst->fBounds = src.fBounds;
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dst->fRowBytes = dst->fBounds.width();
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dst->fFormat = SkMask::kA8_Format;
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dst->fImage = NULL;
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if (NULL != src.fImage) {
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size_t dstSize = dst->computeImageSize();
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if (0 == dstSize) {
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return false; // too big to allocate, abort
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}
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dst->fImage = SkMask::AllocImage(dstSize);
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uint8_t* srcScanLine = src.fImage;
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uint8_t* scanline = dst->fImage;
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for (int y = 0; y < src.fBounds.height(); ++y) {
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for (int x = 0; x < src.fBounds.width(); ++x) {
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SkASSERT(unsigned int(scanline - dst->fImage) < dstSize);
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scanline[x] = srcScanLine[x] && ((x+y) % 2) ? 0xFF : 0x00;
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}
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scanline += dst->fRowBytes;
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srcScanLine += src.fRowBytes;
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}
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}
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return true;
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}
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
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return SkNEW(SkStippleMaskFilter);
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}
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virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {}
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// getFactory is from SkFlattenable
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virtual Factory getFactory() SK_OVERRIDE {
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return CreateProc;
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}
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// getFormat is from SkMaskFilter
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virtual SkMask::Format getFormat() SK_OVERRIDE {
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return SkMask::kA8_Format;
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}
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protected:
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private:
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typedef SkMaskFilter INHERITED;
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};
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/**
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* Stress test the samplers by rendering a textured glyph with a mask and
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* an AA clip
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*/
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class SamplerStressGM : public GM {
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public:
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SamplerStressGM()
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: fTextureCreated(false)
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, fShader(NULL)
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, fMaskFilter(NULL) {
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}
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virtual ~SamplerStressGM() {
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}
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protected:
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virtual SkString onShortName() {
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return SkString("samplerstress");
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}
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virtual SkISize onISize() {
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return make_isize(640, 480);
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}
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/**
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* Create a red & green stripes on black texture
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*/
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void createTexture() {
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if (fTextureCreated) {
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return;
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}
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static const int xSize = 16;
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static const int ySize = 16;
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fTexture.setConfig(SkBitmap::kARGB_8888_Config,
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xSize,
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ySize,
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xSize*sizeof(SkColor));
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fTexture.allocPixels();
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fTexture.lockPixels();
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SkPMColor* addr = fTexture.getAddr32(0, 0);
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for (int y = 0; y < ySize; ++y) {
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for (int x = 0; x < xSize; ++x) {
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addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK);
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if ((y % 5) == 0) {
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addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED);
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}
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if ((x % 7) == 0) {
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addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
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}
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}
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}
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fTexture.unlockPixels();
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fTextureCreated = true;
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}
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void createShader() {
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if (NULL != fShader.get()) {
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return;
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}
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createTexture();
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fShader.reset(SkShader::CreateBitmapShader(fTexture,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode));
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}
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void createMaskFilter() {
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if (NULL != fMaskFilter.get()) {
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return;
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}
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fMaskFilter.reset(SkNEW(SkStippleMaskFilter));
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}
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virtual void onDraw(SkCanvas* canvas) {
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createShader();
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createMaskFilter();
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canvas->save();
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// draw a letter "M" with a green & red striped texture and a
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// stipple mask with a round rect soft clip
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(72);
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paint.setShader(fShader.get());
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paint.setMaskFilter(fMaskFilter.get());
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SkRect temp;
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temp.set(SkIntToScalar(115),
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SkIntToScalar(75),
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SkIntToScalar(144),
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SkIntToScalar(110));
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SkPath path;
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path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5));
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canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on
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canvas->drawText("M", 1,
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SkIntToScalar(100), SkIntToScalar(100),
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paint);
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canvas->restore();
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// Now draw stroked versions of the "M" and the round rect so we can
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// see what is going on
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SkPaint paint2;
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paint2.setColor(SK_ColorBLACK);
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paint2.setAntiAlias(true);
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paint2.setTextSize(72);
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paint2.setStyle(SkPaint::kStroke_Style);
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paint2.setStrokeWidth(1);
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canvas->drawText("M", 1,
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SkIntToScalar(100), SkIntToScalar(100),
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paint2);
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paint2.setColor(SK_ColorGRAY);
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canvas->drawPath(path, paint2);
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}
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private:
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SkBitmap fTexture;
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bool fTextureCreated;
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SkAutoTUnref<SkShader> fShader;
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SkAutoTUnref<SkMaskFilter> fMaskFilter;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new SamplerStressGM; }
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static GMRegistry reg(MyFactory);
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}
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