skia2/gm/path_stroke_with_zero_length.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPath.h"
#include "SkStream.h"
#include "gm.h"
// Test how short paths are stroked with various caps
DEF_SIMPLE_GM(path_stroke_with_zero_length, canvas, 240, 120) {
SkPath paths[5];
paths[0].moveTo(30.0f, 0); // single line segment
paths[0].rLineTo(30.0f, 0);
paths[1].moveTo(90.0f, 0); // single line segment with close
paths[1].rLineTo(30.0f, 0);
paths[1].close();
paths[2].moveTo(150.0f, 0); // zero-length line
paths[2].rLineTo(0, 0);
paths[3].moveTo(180.0f, 0); // zero-length line with close
paths[3].rLineTo(0, 0);
paths[3].close();
paths[4].moveTo(210.0f, 0); // close only, no line
paths[4].close();
auto drawPaths = [&](const SkPaint& paint) {
canvas->translate(0, 30.0f);
for (const SkPath& path : paths) {
canvas->drawPath(path, paint);
}
};
SkAutoCanvasRestore autoCanvasRestore(canvas, true);
SkPaint butt;
butt.setStyle(SkPaint::kStroke_Style);
butt.setStrokeWidth(20.0f);
butt.setStrokeCap(SkPaint::kButt_Cap);
drawPaths(butt);
SkPaint round(butt);
round.setStrokeCap(SkPaint::kRound_Cap);
drawPaths(round);
SkPaint square(butt);
square.setStrokeCap(SkPaint::kSquare_Cap);
drawPaths(square);
}