2020-09-14 21:30:13 +00:00
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2021-01-27 00:58:22 +00:00
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out vec4 sk_FragColor;
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2021-01-26 21:28:12 +00:00
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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2021-01-22 14:51:13 +00:00
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vec4 main() {
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2021-03-15 22:08:38 +00:00
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bool _0_ok = true;
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float _1_x = 34.0;
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_0_ok = _0_ok && _1_x == 34.0;
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_1_x = 30.0;
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_0_ok = _0_ok && _1_x == 30.0;
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_1_x = 64.0;
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_0_ok = _0_ok && _1_x == 64.0;
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_1_x = 16.0;
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_0_ok = _0_ok && _1_x == 16.0;
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_1_x = 19.0;
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_0_ok = _0_ok && _1_x == 19.0;
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_1_x = 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_1_x = -2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_1_x = 3.0;
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_0_ok = _0_ok && _1_x == 3.0;
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_1_x = -4.0;
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_0_ok = _0_ok && _1_x == -4.0;
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_1_x = 5.0;
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_0_ok = _0_ok && _1_x == 5.0;
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_1_x = -6.0;
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_0_ok = _0_ok && _1_x == -6.0;
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_1_x = 7.0;
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_0_ok = _0_ok && _1_x == 7.0;
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_1_x = -8.0;
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_0_ok = _0_ok && _1_x == -8.0;
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_1_x = 9.0;
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_0_ok = _0_ok && _1_x == 9.0;
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_1_x = -10.0;
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_0_ok = _0_ok && _1_x == -10.0;
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_1_x = 11.0;
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_0_ok = _0_ok && _1_x == 11.0;
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_1_x = -12.0;
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_0_ok = _0_ok && _1_x == -12.0;
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float _2_unknown = sqrt(4.0);
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x = _2_unknown;
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_0_ok = _0_ok && _1_x == _2_unknown;
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_1_x = 0.0;
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_0_ok = _0_ok && _1_x == 0.0;
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_1_x += 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_0_ok = _0_ok && _1_x == 1.0;
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_1_x -= 2.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_0_ok = _0_ok && _1_x == -1.0;
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_1_x *= 2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_0_ok = _0_ok && _1_x == -2.0;
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_1_x /= 2.0;
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_0_ok = _0_ok && _1_x == -1.0;
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return _0_ok ? colorGreen : colorRed;
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2020-09-14 21:30:13 +00:00
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}
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