2021-02-05 21:24:03 +00:00
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uniform half4 testInputs, colorGreen, colorRed;
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half4 constant_swizzle() {
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half4 v = testInputs;
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half x = v[0];
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half y = v[1];
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half z = v[2];
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half w = v[3];
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return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
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}
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2021-03-08 14:18:07 +00:00
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half4 foldable_index() {
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const int ZERO = 0, ONE = 1, TWO = 2, THREE = 3;
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half x = testInputs[ZERO];
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half y = testInputs[ONE];
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half z = testInputs[TWO];
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half w = testInputs[THREE];
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return half4(x, y, z, w); // -1.25, 0, 0.75, 2.25
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}
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2021-02-05 21:24:03 +00:00
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half4 foldable() {
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half4 v = half4(0, 1, 2, 3);
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half x = v[0];
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half y = v[1];
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half z = v[2];
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half w = v[3];
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return half4(x, y, z, w); // 0, 1, 2, 3
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}
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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2021-02-05 21:24:03 +00:00
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half4 a = constant_swizzle();
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2021-03-08 14:18:07 +00:00
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half4 b = foldable_index();
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half4 c = foldable();
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2021-02-05 21:24:03 +00:00
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return a == half4(-1.25, 0, 0.75, 2.25) &&
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2021-03-08 14:18:07 +00:00
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b == half4(-1.25, 0, 0.75, 2.25) &&
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c == half4(0, 1, 2, 3) ? colorGreen : colorRed;
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2021-02-05 21:24:03 +00:00
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}
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