2020-09-15 14:10:43 +00:00
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2020-09-15 20:09:11 +00:00
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out vec4 sk_FragColor;
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uniform float val;
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2020-09-15 14:10:43 +00:00
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void main() {
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2020-09-15 20:09:11 +00:00
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float _1_x = val;
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2020-09-15 14:10:43 +00:00
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{
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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++_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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--_1_x;
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_1_x = 456.0;
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}
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2020-09-15 20:09:11 +00:00
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float _3_x = 456.0;
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2020-09-15 14:10:43 +00:00
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{
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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_3_x = 123.0;
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}
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sk_FragColor = vec4(123.0);
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}
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