skia2/bench/BenchTimer.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBenchTimer_DEFINED
#define SkBenchTimer_DEFINED
#include <SkTypes.h>
class BenchSysTimer;
class BenchGpuTimer;
class SkGLContextHelper;
/**
* SysTimers and GpuTimers are implemented orthogonally.
* This class combines 2 SysTimers and a GpuTimer into one single,
* platform specific Timer with a simple interface. The truncated
* timer doesn't include the time required for the GPU to finish
* its rendering. It should always be <= the un-truncated system
* times and (for GPU configurations) can be used to roughly (very
* roughly) gauge the GPU load/backlog.
*/
class BenchTimer {
public:
BenchTimer(SkGLContextHelper* gl = NULL);
~BenchTimer();
void start(double durationScale = 1);
void end();
void truncatedEnd();
double fCpu;
double fWall;
double fTruncatedCpu;
double fTruncatedWall;
double fGpu;
private:
BenchSysTimer *fSysTimer;
BenchSysTimer *fTruncatedSysTimer;
#if SK_SUPPORT_GPU
BenchGpuTimer *fGpuTimer;
#endif
double fDurationScale; // for this start/end session
};
#endif