skia2/tests/sksl/intrinsics/IsInf.glsl

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out vec4 sk_FragColor;
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3." This reverts commit 9155b338bb9c2b52533d4de6f5af0665498937a4. Reason for revert: disable test for GLSL + Adreno 6xx Original change's description: > Revert "Add ES3 intrinsics isinf/isnan to public SkSL ES3." > > This reverts commit e43714f490ecab72bd1dca73f296a37fc99ef415. > > Reason for revert: Several Pixel (Adreno) devices failing the test > > Original change's description: > > Add ES3 intrinsics isinf/isnan to public SkSL ES3. > > > > The ES3 spec doesn't mandate that `isnan` actually has to do anything, > > so the Isnan test is not enabled. (It doesn't work on my personal > > machine unless I make the NaN detectable at compile-time.) > > > > We do not support these functions in constant-expressions, as we > > currently avoid optimizing anything into a non-finite value; we leave > > expressions alone if we calculate a NaN/inf result for their value. > > > > Change-Id: Ibfdfb47b6e6134165c8780db570de04a916d2bfa > > Bug: skia:12022 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441581 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com > > Change-Id: I89899ed391aa870350d0452bab4a0fb75bd7be38 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:12022 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441716 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> Bug: skia:12022, skia:12377 Change-Id: Ib149dbc1138feb3ee2bf6f7e31e9e8a9414560bc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441884 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
2021-08-25 17:54:34 +00:00
uniform mat2 testMatrix2x2;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 infiniteValue = vec4(testMatrix2x2) / colorGreen.x;
vec4 finiteValue = vec4(testMatrix2x2) / colorGreen.y;
return ((((((isinf(infiniteValue.x) && all(isinf(infiniteValue.xy))) && all(isinf(infiniteValue.xyz))) && all(isinf(infiniteValue))) && !isinf(finiteValue.x)) && !any(isinf(finiteValue.xy))) && !any(isinf(finiteValue.xyz))) && !any(isinf(finiteValue)) ? colorGreen : colorRed;
}