skia2/bench/BenchTimer.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "BenchTimer.h"
#if defined(SK_BUILD_FOR_WIN32)
#include "BenchSysTimer_windows.h"
#elif defined(SK_BUILD_FOR_MAC)
#include "BenchSysTimer_mach.h"
#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
#include "BenchSysTimer_posix.h"
#else
#include "BenchSysTimer_c.h"
#endif
#if SK_SUPPORT_GPU
#include "BenchGpuTimer_gl.h"
#endif
BenchTimer::BenchTimer(SkGLContextHelper* gl)
: fCpu(-1.0)
, fWall(-1.0)
, fTruncatedCpu(-1.0)
, fTruncatedWall(-1.0)
, fGpu(-1.0)
{
fSysTimer = new BenchSysTimer();
fTruncatedSysTimer = new BenchSysTimer();
#if SK_SUPPORT_GPU
if (gl) {
fGpuTimer = new BenchGpuTimer(gl);
} else {
fGpuTimer = NULL;
}
#endif
}
BenchTimer::~BenchTimer() {
delete fSysTimer;
delete fTruncatedSysTimer;
#if SK_SUPPORT_GPU
delete fGpuTimer;
#endif
}
void BenchTimer::start() {
fSysTimer->startWall();
fTruncatedSysTimer->startWall();
#if SK_SUPPORT_GPU
if (fGpuTimer) {
fGpuTimer->startGpu();
}
#endif
fSysTimer->startCpu();
fTruncatedSysTimer->startCpu();
}
void BenchTimer::end() {
fCpu = fSysTimer->endCpu();
#if SK_SUPPORT_GPU
//It is important to stop the cpu clocks first,
//as the following will cpu wait for the gpu to finish.
if (fGpuTimer) {
fGpu = fGpuTimer->endGpu();
}
#endif
fWall = fSysTimer->endWall();
}
void BenchTimer::truncatedEnd() {
fTruncatedCpu = fTruncatedSysTimer->endCpu();
fTruncatedWall = fTruncatedSysTimer->endWall();
}