skia2/include/gpu/GrRenderTargetContext.h

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetContext_DEFINED
#define GrRenderTargetContext_DEFINED
#include "GrColor.h"
#include "GrContext.h"
#include "GrPaint.h"
#include "GrRenderTarget.h"
#include "SkRefCnt.h"
#include "SkRegion.h"
#include "SkSurfaceProps.h"
#include "../private/GrInstancedPipelineInfo.h"
#include "../private/GrRenderTargetProxy.h"
#include "../private/GrSingleOwner.h"
class GrAuditTrail;
class GrClip;
class GrDrawBatch;
class GrRenderTargetContextPriv;
class GrDrawPathBatchBase;
class GrDrawingManager;
class GrFixedClip;
class GrPaint;
class GrPathProcessor;
class GrPipelineBuilder;
class GrRenderTarget;
class GrRenderTargetOpList;
class GrStyle;
class GrSurface;
struct GrUserStencilSettings;
class SkDrawFilter;
struct SkIPoint;
struct SkIRect;
class SkLatticeIter;
class SkMatrix;
class SkPaint;
class SkPath;
struct SkPoint;
struct SkRect;
class SkRRect;
struct SkRSXform;
class SkTextBlob;
/*
* A helper object to orchestrate draws
*/
class SK_API GrRenderTargetContext : public SkRefCnt {
public:
~GrRenderTargetContext() override;
bool copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint);
// TODO: it is odd that we need both the SkPaint in the following 3 methods.
// We should extract the text parameters from SkPaint and pass them separately
// akin to GrStyle (GrTextInfo?)
virtual void drawText(const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
SkScalar x, SkScalar y, const SkIRect& clipBounds);
virtual void drawPosText(const GrClip&, const GrPaint&, const SkPaint&,
const SkMatrix& viewMatrix, const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
const SkPoint& offset, const SkIRect& clipBounds);
virtual void drawTextBlob(const GrClip&, const SkPaint&,
const SkMatrix& viewMatrix, const SkTextBlob*,
SkScalar x, SkScalar y,
SkDrawFilter*, const SkIRect& clipBounds);
/**
* Provides a perfomance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param canIgnoreRect allows partial clears to be converted to whole
* clears on platforms for which that is cheap
*/
void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param style The style to apply. Null means fill. Currently path effects are not
* allowed.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect&,
const GrStyle* style = nullptr);
/**
* Maps a rectangle of shader coordinates to a rectangle and fills that rectangle.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix which applies to rectToDraw
* @param rectToDraw the rectangle to draw
* @param localRect the rectangle of shader coordinates applied to rectToDraw
*/
void fillRectToRect(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& rectToDraw,
const SkRect& localRect);
/**
* Fills a rect with a paint and a localMatrix.
*/
void fillRectWithLocalMatrix(const GrClip& clip,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix);
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param style style to apply to the rrect. Currently path effects are not allowed.
*/
void drawRRect(const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStyle& style);
/**
* Shortcut for drawing an SkPath consisting of nested rrects using a paint.
* Does not support stroking. The result is undefined if outer does not contain
* inner.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param outer the outer roundrect
* @param inner the inner roundrect
*/
void drawDRRect(const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param path the path to draw
* @param style style to apply to the path.
*/
void drawPath(const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStyle& style);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param primitiveType primitives type to draw.
* @param vertexCount number of vertices.
* @param positions array of vertex positions, required.
* @param texCoords optional array of texture coordinates used
* to access the paint.
* @param colors optional array of per-vertex colors, supercedes
* the paint's color field.
* @param indices optional array of indices. If NULL vertices
* are drawn non-indexed.
* @param indexCount if indices is non-null then this is the
* number of indices.
*/
void drawVertices(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
GrPrimitiveType primitiveType,
int vertexCount,
const SkPoint positions[],
const SkPoint texs[],
const GrColor colors[],
const uint16_t indices[],
int indexCount);
/**
* Draws textured sprites from an atlas with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param spriteCount number of sprites.
* @param xform array of compressed transformation data, required.
* @param texRect array of texture rectangles used to access the paint.
* @param colors optional array of per-sprite colors, supercedes
* the paint's color field.
*/
void drawAtlas(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
int spriteCount,
const SkRSXform xform[],
const SkRect texRect[],
const SkColor colors[]);
/**
* Draws a region.
*
* @param paint describes how to color pixels
* @param viewMatrix transformation matrix
* @param region the region to be drawn
* @param style style to apply to the region
*/
void drawRegion(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRegion& region,
const GrStyle& style);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param oval the bounding rect of the oval.
* @param style style to apply to the oval. Currently path effects are not allowed.
*/
void drawOval(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStyle& style);
/**
* Draws a partial arc of an oval.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix.
* @param oval the bounding rect of the oval.
* @param startAngle starting angle in degrees.
* @param sweepAngle angle to sweep in degrees. Must be in (-360, 360)
* @param useCenter true means that the implied path begins at the oval center, connects as a
* line to the point indicated by the start contains the arc indicated by
* the sweep angle. If false the line beginning at the center point is
* omitted.
* @param style style to apply to the oval.
*/
void drawArc(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& oval,
SkScalar startAngle,
SkScalar sweepAngle,
bool useCenter,
const GrStyle& style);
/**
* Draw the image as a set of rects, specified by |iter|.
*/
void drawImageLattice(const GrClip&,
const GrPaint& paint,
const SkMatrix& viewMatrix,
int imageWidth,
int imageHeight,
std::unique_ptr<SkLatticeIter> iter,
const SkRect& dst);
/**
* After this returns any pending surface IO will be issued to the backend 3D API and
* if the surface has MSAA it will be resolved.
*/
void prepareForExternalIO();
/**
* Reads a rectangle of pixels from the render target context.
* @param dstInfo image info for the destination
* @param dstBuffer destination pixels for the read
* @param dstRowBytes bytes in a row of 'dstBuffer'
* @param x x offset w/in the render target context from which to read
* @param y y offset w/in the render target context from which to read
*
* @return true if the read succeeded, false if not. The read can fail because of an
* unsupported pixel config.
*/
bool readPixels(const SkImageInfo& dstInfo, void* dstBuffer, size_t dstRowBytes, int x, int y);
/**
* Writes a rectangle of pixels [srcInfo, srcBuffer, srcRowbytes] into the
* renderTargetContext at the specified position.
* @param srcInfo image info for the source pixels
* @param srcBuffer source for the write
* @param srcRowBytes bytes in a row of 'srcBuffer'
* @param x x offset w/in the render target context at which to write
* @param y y offset w/in the render target context at which to write
*
* @return true if the write succeeded, false if not. The write can fail because of an
* unsupported pixel config.
*/
bool writePixels(const SkImageInfo& srcInfo, const void* srcBuffer, size_t srcRowBytes,
int x, int y);
bool isStencilBufferMultisampled() const {
return fRenderTargetProxy->isStencilBufferMultisampled();
}
bool isUnifiedMultisampled() const { return fRenderTargetProxy->isUnifiedMultisampled(); }
bool hasMixedSamples() const { return fRenderTargetProxy->isMixedSampled(); }
bool mustUseHWAA(const GrPaint& paint) const {
return paint.isAntiAlias() && fRenderTargetProxy->isUnifiedMultisampled();
}
const GrCaps* caps() const { return fContext->caps(); }
const GrSurfaceDesc& desc() const { return fRenderTargetProxy->desc(); }
int width() const { return fRenderTargetProxy->width(); }
int height() const { return fRenderTargetProxy->height(); }
GrPixelConfig config() const { return fRenderTargetProxy->config(); }
int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); }
bool isGammaCorrect() const { return SkToBool(fColorSpace.get()); }
SkSourceGammaTreatment sourceGammaTreatment() const {
return this->isGammaCorrect() ? SkSourceGammaTreatment::kRespect
: SkSourceGammaTreatment::kIgnore;
}
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
SkColorSpace* getColorSpace() const { return fColorSpace.get(); }
GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); }
GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); }
bool wasAbandoned() const;
GrRenderTarget* accessRenderTarget() {
// TODO: usage of this entry point needs to be reduced and potentially eliminated
// since it ends the deferral of the GrRenderTarget's allocation
return fRenderTargetProxy->instantiate(fContext->textureProvider());
}
sk_sp<GrTexture> asTexture() {
// TODO: usage of this entry point needs to be reduced and potentially eliminated
// since it ends the deferral of the GrRenderTarget's allocation
// It's usage should migrate to the soon-to-be-added asDeferredTexture which
// returns a GrTextureProxy
return sk_ref_sp(this->accessRenderTarget()->asTexture());
}
// Provides access to functions that aren't part of the public API.
GrRenderTargetContextPriv priv();
const GrRenderTargetContextPriv priv() const;
GrAuditTrail* auditTrail() { return fAuditTrail; }
protected:
GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp<GrRenderTargetProxy>,
sk_sp<SkColorSpace>, const SkSurfaceProps* surfaceProps, GrAuditTrail*,
GrSingleOwner*);
GrDrawingManager* drawingManager() { return fDrawingManager; }
SkDEBUGCODE(GrSingleOwner* singleOwner() { return fSingleOwner; })
SkDEBUGCODE(void validate() const;)
private:
friend class GrAtlasTextBlob; // for access to drawBatch
friend class GrStencilAndCoverTextContext; // for access to drawBatch
friend class GrDrawingManager; // for ctor
friend class GrRenderTargetContextPriv;
friend class GrTestTarget; // for access to getOpList
friend class GrSWMaskHelper; // for access to drawBatch
// All the path renderers currently make their own batches
friend class GrSoftwarePathRenderer; // for access to drawBatch
friend class GrAAConvexPathRenderer; // for access to drawBatch
friend class GrDashLinePathRenderer; // for access to drawBatch
friend class GrAAHairLinePathRenderer; // for access to drawBatch
friend class GrAALinearizingConvexPathRenderer; // for access to drawBatch
friend class GrAADistanceFieldPathRenderer; // for access to drawBatch
friend class GrDefaultPathRenderer; // for access to drawBatch
friend class GrPLSPathRenderer; // for access to drawBatch
friend class GrMSAAPathRenderer; // for access to drawBatch
friend class GrStencilAndCoverPathRenderer; // for access to drawBatch
friend class GrTessellatingPathRenderer; // for access to drawBatch
void internalClear(const GrFixedClip&, const GrColor, bool canIgnoreClip);
bool drawFilledDRRect(const GrClip& clip,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRRect& origOuter,
const SkRRect& origInner);
bool drawFilledRect(const GrClip& clip,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkRect& rect,
const GrUserStencilSettings* ss);
void drawNonAAFilledRect(const GrClip&,
const GrPaint&,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix,
const GrUserStencilSettings* ss,
bool useHWAA);
void internalDrawPath(const GrClip& clip,
const GrPaint& paint,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStyle& style);
// This entry point allows the GrTextContext-derived classes to add their batches to
// the GrOpList.
void drawBatch(const GrPipelineBuilder& pipelineBuilder, const GrClip&, GrDrawBatch* batch);
GrRenderTargetOpList* getOpList();
GrDrawingManager* fDrawingManager;
sk_sp<GrRenderTargetProxy> fRenderTargetProxy;
// In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked
// it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'.
GrRenderTargetOpList* fOpList;
GrContext* fContext;
GrInstancedPipelineInfo fInstancedPipelineInfo;
sk_sp<SkColorSpace> fColorSpace;
sk_sp<GrColorSpaceXform> fColorXformFromSRGB;
SkSurfaceProps fSurfaceProps;
GrAuditTrail* fAuditTrail;
// In debug builds we guard against improper thread handling
SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
};
#endif