2020-09-15 14:10:43 +00:00
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2020-09-15 20:09:11 +00:00
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out vec4 sk_FragColor;
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2020-09-15 14:10:43 +00:00
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void main() {
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2021-03-08 18:29:15 +00:00
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float z = 0.0;
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2021-03-17 17:20:10 +00:00
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float _2_y = z;
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float _3_x = _2_y;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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++_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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--_3_x;
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_3_x = 42.0;
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_2_y = _3_x;
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_2_y;
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2021-03-08 18:29:15 +00:00
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sk_FragColor.x = z;
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2020-09-15 14:10:43 +00:00
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}
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