2016-07-20 18:20:30 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2016 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "gm.h"
|
|
|
|
#include "SkLightingShader.h"
|
|
|
|
#include "SkNormalSource.h"
|
|
|
|
#include "SkPoint3.h"
|
|
|
|
#include "SkShader.h"
|
|
|
|
|
|
|
|
// Create a truncated pyramid normal map
|
|
|
|
static SkBitmap make_frustum_normalmap(int texSize) {
|
|
|
|
SkBitmap frustum;
|
|
|
|
frustum.allocN32Pixels(texSize, texSize);
|
|
|
|
|
|
|
|
sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
|
|
|
|
return frustum;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace skiagm {
|
|
|
|
|
|
|
|
// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
|
|
|
|
// normal maps, and paint transparency.
|
|
|
|
class LightingShader2GM : public GM {
|
|
|
|
public:
|
|
|
|
LightingShader2GM() {
|
|
|
|
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
SkString onShortName() override {
|
|
|
|
return SkString("lightingshader2");
|
|
|
|
}
|
|
|
|
|
|
|
|
SkISize onISize() override {
|
2016-07-21 19:19:54 +00:00
|
|
|
return SkISize::Make(600, 740);
|
2016-07-20 18:20:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void onOnceBeforeDraw() override {
|
|
|
|
SkLights::Builder builder;
|
|
|
|
const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
|
|
|
|
|
|
|
|
builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
|
|
|
|
kLightFromUpperRight));
|
|
|
|
builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
|
|
|
|
fLights = builder.finish();
|
|
|
|
|
|
|
|
fRect = SkRect::MakeIWH(kTexSize, kTexSize);
|
|
|
|
SkMatrix matrix;
|
|
|
|
SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
|
|
|
|
matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
|
|
|
|
|
|
|
|
SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
|
|
|
|
kTexSize, kTexSize,
|
|
|
|
sk_tool_utils::color_to_565(0x0),
|
|
|
|
sk_tool_utils::color_to_565(0xFF804020),
|
|
|
|
8);
|
2016-08-05 19:07:41 +00:00
|
|
|
fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
|
|
|
|
SkShader::kClamp_TileMode, &matrix);
|
2016-07-20 18:20:30 +00:00
|
|
|
|
|
|
|
SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
|
|
|
|
kTexSize, kTexSize,
|
|
|
|
SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
|
|
|
|
SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
|
|
|
|
8);
|
2016-08-05 19:07:41 +00:00
|
|
|
fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
|
|
|
|
SkShader::kClamp_TileMode,
|
|
|
|
SkShader::kClamp_TileMode, &matrix);
|
2016-07-20 18:20:30 +00:00
|
|
|
|
|
|
|
SkBitmap normalMap = make_frustum_normalmap(kTexSize);
|
2016-08-05 19:07:41 +00:00
|
|
|
fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
|
|
|
|
SkShader::kClamp_TileMode, &matrix);
|
2016-07-20 18:20:30 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scales shape around origin, rotates shape around origin, then translates shape to origin
|
|
|
|
void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
|
|
|
|
canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
|
|
|
|
canvas->scale(scaleX, scaleY);
|
|
|
|
canvas->rotate(rotate);
|
|
|
|
canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
static constexpr int NUM_BOOLEAN_PARAMS = 4;
|
|
|
|
void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
|
|
|
|
SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
|
|
|
|
bool useTranslucentPaint, bool useTranslucentShader) {
|
|
|
|
canvas->save();
|
|
|
|
|
|
|
|
this->positionCTM(canvas, scaleX, scaleY, rotate);
|
|
|
|
|
|
|
|
const SkMatrix& ctm = canvas->getTotalMatrix();
|
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
sk_sp<SkNormalSource> normalSource = nullptr;
|
|
|
|
sk_sp<SkShader> diffuseShader = nullptr;
|
|
|
|
|
|
|
|
if (useNormalSource) {
|
|
|
|
normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useDiffuseShader) {
|
|
|
|
diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
|
|
|
|
} else {
|
|
|
|
paint.setColor(0xFF00FF00);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useTranslucentPaint) {
|
|
|
|
paint.setAlpha(0x99);
|
|
|
|
}
|
|
|
|
|
|
|
|
paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
|
|
|
|
fLights));
|
|
|
|
canvas->drawRect(fRect, paint);
|
|
|
|
|
|
|
|
canvas->restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
void onDraw(SkCanvas* canvas) override {
|
|
|
|
|
|
|
|
constexpr SkScalar LABEL_SIZE = 10.0f;
|
|
|
|
SkPaint labelPaint;
|
|
|
|
labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
|
|
|
|
SkFontStyle()));
|
|
|
|
labelPaint.setAntiAlias(true);
|
|
|
|
labelPaint.setTextSize(LABEL_SIZE);
|
|
|
|
|
|
|
|
constexpr int GRID_COLUMN_NUM = 4;
|
|
|
|
constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
|
|
|
|
|
|
|
|
int gridNum = 0;
|
|
|
|
|
|
|
|
// Running through all possible bool parameter combinations
|
|
|
|
for (bool useNormalSource : {true, false}) {
|
|
|
|
for (bool useDiffuseShader : {true, false}) {
|
|
|
|
for (bool useTranslucentPaint : {true, false}) {
|
|
|
|
for (bool useTranslucentShader : {true, false}) {
|
|
|
|
|
|
|
|
// Determining position
|
|
|
|
SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
|
|
|
|
canvas->save();
|
|
|
|
|
|
|
|
canvas->translate(xPos, yPos);
|
|
|
|
this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
|
|
|
|
useTranslucentPaint, useTranslucentShader);
|
|
|
|
// Drawing labels
|
|
|
|
canvas->translate(0.0f, SkIntToScalar(kTexSize));
|
|
|
|
{
|
|
|
|
canvas->translate(0.0f, LABEL_SIZE);
|
|
|
|
SkString label;
|
|
|
|
label.appendf("useNormalSource: %d", useNormalSource);
|
|
|
|
canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
canvas->translate(0.0f, LABEL_SIZE);
|
|
|
|
SkString label;
|
|
|
|
label.appendf("useDiffuseShader: %d", useDiffuseShader);
|
|
|
|
canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
canvas->translate(0.0f, LABEL_SIZE);
|
|
|
|
SkString label;
|
|
|
|
label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
|
|
|
|
canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
|
|
|
}
|
|
|
|
{
|
|
|
|
canvas->translate(0.0f, LABEL_SIZE);
|
|
|
|
SkString label;
|
|
|
|
label.appendf("useTranslucentShader: %d", useTranslucentShader);
|
|
|
|
canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
|
|
|
}
|
|
|
|
|
|
|
|
canvas->restore();
|
|
|
|
|
|
|
|
gridNum++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Rotation/scale test
|
|
|
|
{
|
|
|
|
SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
|
|
|
|
canvas->save();
|
|
|
|
canvas->translate(xPos, yPos);
|
|
|
|
this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
|
|
|
|
canvas->restore();
|
|
|
|
|
|
|
|
gridNum++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Anisotropic scale test
|
|
|
|
{
|
|
|
|
SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
|
|
|
|
|
|
|
canvas->save();
|
|
|
|
canvas->translate(xPos, yPos);
|
|
|
|
this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
|
|
|
|
canvas->restore();
|
|
|
|
|
|
|
|
gridNum++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
static const int kTexSize = 96;
|
|
|
|
|
|
|
|
sk_sp<SkShader> fOpaqueDiffuse;
|
|
|
|
sk_sp<SkShader> fTranslucentDiffuse;
|
|
|
|
sk_sp<SkShader> fNormalMapShader;
|
|
|
|
|
|
|
|
SkRect fRect;
|
|
|
|
sk_sp<SkLights> fLights;
|
|
|
|
|
|
|
|
typedef GM INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
DEF_GM(return new LightingShader2GM;)
|
|
|
|
}
|