skia2/modules/sksg/include/SkSGPath.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGPath_DEFINED
#define SkSGPath_DEFINED
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "include/core/SkPath.h"
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, wrapping an SkPath.
*/
class Path : public GeometryNode {
public:
static sk_sp<Path> Make() { return sk_sp<Path>(new Path(SkPath())); }
static sk_sp<Path> Make(const SkPath& r) { return sk_sp<Path>(new Path(r)); }
SG_ATTRIBUTE(Path, SkPath, fPath)
SG_MAPPED_ATTRIBUTE(FillType, SkPath::FillType, fPath)
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
bool onContains(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit Path(const SkPath&);
SkPath fPath;
using INHERITED = GeometryNode;
};
} // namespace sksg
#endif // SkSGPath_DEFINED