2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2021-05-26 01:53:38 +00:00
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float4 pos1;
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float4 pos2;
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float4 colorGreen;
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float4 colorRed;
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2020-12-09 21:19:37 +00:00
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-09 21:19:37 +00:00
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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float4 expected = float4(3.0, 3.0, 5.0, 13.0);
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_out.sk_FragColor = ((((((abs(_uniforms.pos1.x - _uniforms.pos2.x) == expected.x && distance(_uniforms.pos1.xy, _uniforms.pos2.xy) == expected.y) && distance(_uniforms.pos1.xyz, _uniforms.pos2.xyz) == expected.z) && distance(_uniforms.pos1, _uniforms.pos2) == expected.w) && 3.0 == expected.x) && 3.0 == expected.y) && 5.0 == expected.z) && 13.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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