2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-01-30 16:06:18 +00:00
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struct Uniforms {
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float4 colorRed;
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float4 colorGreen;
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float4 colorWhite;
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float4 colorBlack;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-03-22 15:57:41 +00:00
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void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x);
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void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread float4& d) {
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2021-01-30 16:06:18 +00:00
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float4 _var0;
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2021-03-22 15:57:41 +00:00
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setToColorBlack_vh4(_uniforms, _var0);
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2021-01-30 16:06:18 +00:00
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d = _var0;
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}
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2021-03-22 15:57:41 +00:00
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void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x) {
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2021-01-30 16:06:18 +00:00
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x = _uniforms.colorBlack;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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(b = _uniforms.colorRed , c = _uniforms.colorGreen);
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2021-03-22 15:57:41 +00:00
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a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d) , _uniforms.colorWhite);
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2021-01-30 16:06:18 +00:00
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a *= a;
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b *= b;
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c *= c;
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d *= d;
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_out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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