skia2/samplecode/SampleEffects.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkView.h"
#include "SkBlurMaskFilter.h"
#include "SkColorMatrixFilter.h"
#include "SkDiscretePathEffect.h"
#include "SkGradientShader.h"
//#define COLOR 0xFFFF8844
#define COLOR 0xFF888888
static void paint_proc0(SkPaint*) {
}
static void paint_proc1(SkPaint* paint) {
paint->setMaskFilter(SkBlurMaskFilter::Create(2,
SkBlurMaskFilter::kNormal_BlurStyle))->unref();
}
static void paint_proc2(SkPaint* paint) {
SkScalar dir[3] = { 1, 1, 1};
paint->setMaskFilter(
SkBlurMaskFilter::CreateEmboss(dir, 0.1f, 0.05f, 1))->unref();
}
static void paint_proc3(SkPaint* paint) {
SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE };
SkPoint pts[] = { { 3, 0 }, { 7, 5 } };
paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
SkShader::kMirror_TileMode))->unref();
}
static void paint_proc5(SkPaint* paint) {
paint_proc3(paint);
paint_proc2(paint);
}
typedef void (*PaintProc)(SkPaint*);
const PaintProc gPaintProcs[] = {
paint_proc0,
paint_proc1,
paint_proc2,
paint_proc3,
paint_proc5,
};
///////////////////////////////////////////////////////////////////////////////
class EffectsView : public SampleView {
public:
SkPath fPath;
SkPaint fPaint[SK_ARRAY_COUNT(gPaintProcs)];
EffectsView() {
size_t i;
const float pts[] = {
0, 0,
10, 0,
10, 5,
20, -5,
10, -15,
10, -10,
0, -10
};
fPath.moveTo(pts[0], pts[1]);
for (i = 2; i < SK_ARRAY_COUNT(pts); i += 2) {
fPath.lineTo(pts[i], pts[i+1]);
}
for (i = 0; i < SK_ARRAY_COUNT(gPaintProcs); i++) {
fPaint[i].setAntiAlias(true);
fPaint[i].setColor(COLOR);
gPaintProcs[i](&fPaint[i]);
}
SkColorMatrix cm;
cm.setRotate(SkColorMatrix::kG_Axis, 180);
cm.setIdentity();
this->setBGColor(0xFFDDDDDD);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "Effects");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual void onDrawContent(SkCanvas* canvas) {
canvas->scale(3, 3);
canvas->translate(10, 30);
for (size_t i = 0; i < SK_ARRAY_COUNT(fPaint); i++) {
canvas->drawPath(fPath, fPaint[i]);
canvas->translate(32, 0);
}
}
private:
typedef SampleView INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new EffectsView; }
static SkViewRegister reg(MyFactory);