2019-03-15 18:22:51 +00:00
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=fe80fd80b98a20823db7fb9a077243c7
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2019-03-18 20:06:34 +00:00
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REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) {
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2019-03-15 18:22:51 +00:00
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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SkBitmap bitmap;
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bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5); // bitmap only contains alpha
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uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF };
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bitmap.setPixels(pixels);
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paint.setShader(SkShader::MakeBitmapShader(bitmap,
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SkShader::kMirror_TileMode, SkShader::kMirror_TileMode));
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for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
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paint.setColor(c); // all components in color affect shader
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canvas->drawCircle(50, 50, 50, paint);
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canvas->translate(70, 70);
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}
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}
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} // END FIDDLE
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